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Ten emotion heuristics: how to read a participant’s body language

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As user researchers, we take words very seriously and place most of our importance on what our users are saying. While this is, in fact, where our attention should be placed, we should also consider the body language of our users during our research sessions. I’m not talking about “rage-clicking” or clear sighs of frustration (although those are important too), but more of the subtle body language.

A while back, I wrote about how important a user researcher’s body language is during an interview, and now I want to write about the other side: the user’s body language.

Why is this important?

One of the number one principles (at least one of mine) of user research is:

watch what users do versus just listening to what they say

When we focus all of our attention on what people are saying, we can miss what they are actually doing. And, unsurprisingly, what people say and what they do can be quite different.

I have a perfect example of this. I was conducting usability tests on a new flow we were thinking about implementing. One of the main tasks our users had to do was download multiple images at once. We didn’t make this easy and, previously, our users would have to hack downloading them at once. Once we finally had the resources to tackle this project, I was super excited to test our ideas.

We had one idea in particular we thought was a sure winner. I couldn’t wait to test it with users. We showed it at about ten usability tests and, luckily, I had my observation mindset on. Many of the users said they really liked it. They could finally download multiple images at once. HOWEVER, the majority of users, while telling me that they liked it, struggled with understanding the flow and completing the tasks. In fact, three users clicked on many different areas and appeared visibly frustrated, but still said it “wasn’t bad.”

Had I just been listening and using words as data, I would have pushed forward this idea. Instead, I noticed the struggles. During the interview, I was able to dig deeper into the frustrations beyond the surface. This allowed us to better understand where we needed to improve the UX.

It was after that particular test I started looking more into how to observe user’s behavior and body language during research interviews. I wanted more than retrospective or current self-reporting measures. I searched and found a method that relies on real-time observation of behavior and coding of participants’ facial expressions and gestures. Its creators, Eva de Lera and Muriel Garretta-Domingo call their method the “Ten Emotion Heuristics.”

The Ten Emotion Heuristics:

The heuristics are a set of guidelines to help assess what a user is feeling beyond self-reported measures. As mentioned above, there are times where users actions and words do not match up, and you can use the below heuristics as a way to understand what the user is really feeling, beyond the feelings they may be aware of.

  1. Frowning. If a user is frowning, it can be a sign of a necessity to concentrate, displeasure or of perceived lack of clarity
  2. Brow Raising. When users raise their brows, it can be a sign of uncertainty, disbelief, surprise, and exasperation. While surprise isn’t always negative, we don’t necessarily want our users to be surprised or uncertain of the experience on our platform
  3. Gazing Away. When a user gazes away from the screen, they may feel deceived, ashamed, or confused. They could also very possibly be bored with what is on the screen in front of them
  4. Smiling. A smile is a sign of satisfaction in which the user may have encountered something satisfying or joyful
  5. Compressing the Lip. Seeing a user compress their lips is a sign of frustration and confusion. I see this a lot when a user intends to do something, but it does not work, causing frustration and anxiety
  6. Moving the Mouth. If the user is speaking to themselves, trying to understand or complete a task, this indicates them feeling confused or lost in the experience
  7. Expressing Vocally. Vocal expressions such as sighs, gasps, coughs, as well as the volume of the expression, the tone or quality of the expression may be signs of frustration or deception.
  8. Hand Touching the Face. If a user is touching their face during the interview, they could be tired, lost, or confused. This can also indicate a high level of concentration and frustration with a task.
  9. Leaning Back on the Chair. When a user (or anyone, really) leans back in a chair, it is an indication they are having a negative emotion and would like to remove themselves from the situation. This generally shows a fairly high level of frustration
  10. 10. Forward Leaning the Trunk. Leaning forward and showing a sunken chest may be a sign of difficulty and frustration with the task at hand. At this point, the user may be close to giving up on a task or experience.
Copyright Eva de Lera & Muriel Garreta-Domingo

How to use these heuristics

The great thing about the ten emotion heuristics is that they are all 100% observable and cost-effective. The best thing you can do while learning these is to practice. Here is how I have learned to incorporate the emotion heuristics in every one of my interviews. These don’t have to be done step-by-step, but could be thought of that way!

  • Memorize the different heuristics
  • Practice the heuristics with others — both doing them and observing them
  • While practicing with others, write down which heuristics you observe and compare notes
  • Record each of your participants and assess heuristics AFTER the interviews — compare notes with a colleague on what heuristics you both found and at what points
  • Observe and make note of heuristics during the interviews. See if you can dig deeper during those. Assess the interview after as well to see if you were accurate
  • Rinse and repeat until you feel confident observing and noting the heuristics in real-time

Some things to note while you are practicing:

  • Always record your participants during the interviews. Even when you are a “pro,” you might miss some instances. Make sure you can see their facial expressions in the recording!
  • Have a colleague with you to compare notes (especially in the beginning)
  • Take it slow! You won’t learn or notice these all over a short period of time

What can we do with this information?

There are a few different ways I like to use the emotion heuristics, and they all have really benefited my analysis of research studies.

  1. Observing behavior over words. What people tell you and how they act can be different. The emotion heuristics can give you an indicator of how someone is really feeling at a given moment
  2. Some negative emotion heuristics appear outside of the concepts that we are testing. This helps give an indication of where we might need to improve the overall user experience of the product, outside of what we are testing
  3. You can measure if there are trends with certain emotion heuristics across the experience. Are the majority of participants exhibiting particular emotions during one task or flow?
  4. If many negative emotion heuristics are surfacing during a task, flow, or experience, you can prioritize fixing that issue higher than others
  5. By identifying the different cues across the interview, you can rate whether the participant’s experience was overall positive or negative.
  6. Give scores to tasks and overall experiences, which can help with calling attention to issues and prioritization

Although it might sound simple, using these emotion heuristics can be quite tricky. You might get a participant who doesn’t display many expressions or a participant who displays too many at once to count. User research isn’t an exact science and you will never get the perfect participant. The best you can do is practice and observe these signals participants are putting out. They won’t be the answer to all your questions and, sometimes, they may lead you down the wrong path, but they are another tool to put in the user research toolbox.

If you liked this article, you may also find these interesting:

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Should user researchers give feedback to teams?

Where does user research feedback start?

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The other day, I saw a bad prototype. It came up during a design critique. We were going to start user testing that very prototype the next day. I wrote down my notes and mentioned it to the designer.

The problems I saw were:

  • Typos
  • Simple design flaws (different colors for the same hierarchical information)
  • Information that made no sense in the context

For me, these were easy things to fix. I wanted to give the designer this feedback for two reasons:

  1. To make the design cleaner, and to encourage attention to detail
  2. To ensure we were getting the right feedback from the users

The second reasoning behind this, for me, is more important. When I present a prototype to users, I would rather not spend the precious time we have with them confused about easily changed information. Or information that doesn’t matter in the test. It can be a big waste of time, and participants can get stuck on these small inconsistencies.

What happened in this case? Unfortunately, the designs didn’t get changed in time. We tested the older designs with the issues I mentioned. While we did get some great feedback on the user experience, there was some time wasted on those smaller inconsistencies. I had to explain them and wave them off as small mistakes that don’t matter. However, it made the interviewing experience seem less productive and prepared. Almost every user recognized the changes I had asked to be made.

Regardless, again, we still received great information from users, but it felt clunky to explain away the prototype. Now, I know prototypes are supposed to be far from perfect, but this felt beyond the usual prototype spiel I give.

So, my biggest question in this case: is it okay for the researcher to request the changes I did? Or is it on the researcher to perform the interview in a manner where these inconsistencies don’t matter to the user?

When should user researchers give feedback?

This particular case made me question when, and at what level, user researchers should give feedback to our teams. I generally give feedback during the following opportunities:

  • During the idea/concept phase
  • During the prototype phase
  • After a design is completed
  • Synthesis from research sessions

I’m not entirely sure if this list encompasses every opportunity, but it was my starting off point. I don’t want designers or other team members to think I am an expert in UI/UX (or any other field, for that matter) or that I am overstepping boundaries.

Here is how I give feedback at each of these steps:

  • During the idea/concept phase. I do my best to ensure teams come to me with ideas very early on in the development process so we are able to test the viability of the idea with users. When they come to me with ideas, they are generally solutions, rather than problems. I ask them to come up with the problem they are trying to better understand and the questions they would ask during to find out more information. Some teams have come to me with a fully developed idea, which I knew would not stick with users, or solve any pain points. In this case, I was new to the company, so I was forced to test it with users. It proved the point that it is important to do some upfront user testing before we come with fully built solutions based on assumptions. Now, when people come to me with solutions, I request they go back to the drawing board and start with a user problem, and questions they would like to ask.
  • During the prototype phase. This is similar to the example I gave above with the prototype. I try to get a look at all prototypes before we put them in front of users. I will have the designer walk me through each screen, and I will point out any small inconsistencies. This gives the designer a second pair of eyes on the designs and helps ensure the design and flow make sense. Prototypes can still be “messy,” as in low-fidelity, but they need to make sense. We don’t want to waste time having users comment on small things that are insignificant to the usability test.
  • After a design is completed. This is where the whole feedback concept starts to get tricky for me. Once a design has completed user testing and is off into the wild world of being “live,” what do we do? Since it was already user-tested, do we have the right to give additional feedback? For this stage, I will wait a bit and then follow-up with any feedback we are receiving on the particular design (or feature). If the design did not go through user testing, I will test at this stage and do a heuristic evaluation to give some additional feedback to the designer.
  • Synthesis from research sessions. And finally, synthesis. Maybe for some, this is the most straightforward but, for me, it can get complex. We all talk about how synthesis is one of the most important parts of the user research role, but rarely is it discussed in full. At this point, how I understand synthesis is as follows: we digest and analyze the research sessions, and then give “actionable recommendations” on what should come next. What does this mean? Are we telling people what to do? What are we recommending? This brings me to my next point…

At what level should we give feedback?

Since the first three opportunities for feedback are much more straightforward, I will focus on synthesis for this particular case. I have the following questions when it comes to giving feedback (specifically targeting synthesis):

  • What should we be producing? Action items/recommendations?
  • What are the action items/recommendations?
  • How far should we go with action items/recommendations?

I truly believe user research isn’t about giving people answers, it is about giving people tools to better contextualize something. We aren’t meant to “tell people what to do.” So, with this in mind, what are we supposed to be writing in terms of recommendations?

When I tested the aforementioned solution (which was a huge feature), it was glaringly obvious our users would not find it helpful or useful. And they would not pay for it. There were a few aspects of it they liked, but, by in large, it wasn’t sticking with them. They simply were not interested, and would rather have the company work on other features or improvements.

When I received those results, I wasn’t entirely sure what to do. The solution was already half-way built, and the team had spent a good amount of time working on it. I decided to give my honest recommendation: stop working on this immediately and pivot to working on other, more impactful, areas. I gave some ideas on how we could change the idea to suit our users better, but it should not be a high priority. I was lucky to have enough people on my side to be met with little resistance.

However, when it comes to these tests, I always wonder what level we should give this feedback and these recommendations? I often state the recommendations as problems instead of solutions:

“User is unable to locate the “pay” button or move to the next step” versus “move the “pay” button to higher on the page or make it a bolder color.”

This still gives enough flexibility for someone to make a better decision, without me telling them exactly what to do. However, as I mentioned, I also made an honest recommendation of not continuing on with a product. I’m not entirely sure what the balance is, but I am sure there is one. But I would still love to know…

How do you give feedback as a user researcher?


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Assessing your user research career level, seniority, and path

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Career paths are extremely important topics to think about, especially in the context of a more niche field, such as user research. While there is some information online, it is primarily for the broader field of UX and much more focused on the UX design career path. Planning the next 1, 3, or 5 years of your career is never easy. But trying to do so without a lot of guidance or mentorship can be even more difficult.

The reason I know this is because I have recently been trying to figure out what my next step is, and have also failed to plan effectively in the past. This lack of planning has led to confusing and less than ideal roles and situations. Knowing what your current level is, and where you want to go with your user research career, really helps you make sure you are in the best role for growth.

User research career levels

There are a few different levels of user research, and (fortunately) they generally follow the same kind of trajectory as other careers. I have also put a general amount of years of experience but this, of course, can vary. I have seen people in certain roles with much less, or more, experience than is generally “recommended.” I believe an employee’s skillsets and level of maturity are far more important in determining a career level than the number of years someone has been in the field.

I have also measured these against the following areas of impact a researcher could have on a company level:

  • Operational: Deals with the day-to-day function of user research
  • Organizational: Handles how the company understands and ingests user research
  • Strategic: Aids the company in making strategic decisions based on user research

User researcher levels

  • Research coordinator: Supports the product team throughout the research life cycle, including scheduling, recruiting efforts, participant communication, streamlining research operations and team communications
  • Junior user researcher: Embedded in a team to carry out user research activities. They have some practical experience but need regular guidance and training to produce their best work and develop their skills. They generally work in combination with a more senior user researcher
  • Mid-level user researcher: Embedded in a team and responsible for planning and carrying out user research activities. They are able to work independently on a team, without too much guidance
  • Senior user researcher: Able to plan and lead user research activities in larger teams and on more complex services. They build user-centered practices in new teams and align user research activities with wider plans to inform service proposition. They may supervise and develop other user researchers to assure and improve research practice
  • Lead user researcher: Leading and aligning user research activities across several teams. They ensure that teams take a user-centered, evidence-based approach to service design and delivery. They develop and assure good user research practices
  • Head of user research: Leads user researchers in an organization and attracts and builds talent. They are an expert practitioner who can define and assure best practice, influence organizational strategy, and priorities, and collaborate with colleagues across a company.
Download this sheet here

Different career paths

There are two main career paths for user researchers, and they are similar to those of other industries. In general, you can go one of two paths:

  • The individual contributor
  • The manager

The biggest question I would ask when determining one of these two paths is to understand: “do I want to help others develop the skills I have?” or “do I want to continue to hone my skills as a research practitioner?”

As a manager, of course, you may still be able to engage in the more tactical side of the job (ex: actually conducting research), but usually, you operate as a people manager, mentor, and strategic partner. As an individual contributor, you will most likely be able to contribute at an operational, organizational, and strategic level. The biggest difference here is whether or not you are mentoring and managing others.

If you feel okay stepping away from the day-to-day and are looking to mentor others in the field, management might be your best bet. If you want to become a super expert in your field, I would stick with being an individual contributor. Of course, the best way is to simply try. As of right now, I have been a senior-level individual contributor and have finally decided to make the leap to management. Let’s see :)

How to assess your level

Now, these descriptions and charts are all generic. They have to be. There is no one description that will be perfect for all. Many user researchers have unique paths and experiences, so it is hard to make generalizations. However, for the purpose of this article, I do my best to help you categorize and see where you can grow.

Here are the steps I take when assessing my level:

  1. Audit my own skills. I always start by listing out all of my skills and my level of confidence in these skills (“low, medium, high” is totally fine). I also list the skills I would really like to learn next, that I find important for moving to the next level
  2. Look at the skills in the different levels. I then look through the skills in the level I think I am, and then the levels directly below/above. I also stalk people on LinkedIn at the level I think I am, and the surrounding levels. I see what their experience and skill sets are, and then compare that to mine. I also do a lot of networking and talking to researchers at all levels to get a more concrete idea. Actually talking to other researchers is the best way to do this!
  3. Consider my past experience. As I mentioned before, skills are one thing and experience is another. I always consider my past experiences, roles, and responsibilities. For example, when I was starting out, I was a UX Research intern but was expected to operate as a more junior/mid-level. With this, I was able to gather different skills and experiences that pushed me almost straight from Intern to mid-level. It is important to take this into consideration.
  4. Think about my level of maturity. This is especially important when you start to get into the senior/lead positions in the field. It is extremely important that you strongly consider how mature you are as an individual. More and more people will be depending on you on a consistent basis, and you will have much more pressure and feedback coming your way. It is okay if you have not yet had the training to best handle these situations, but they are very critical to consider when you move into these roles. You will also have a level of responsibility for others if you choose the management track

I recommend doing this at least twice a year, as it will give you a better understanding of where you are currently and where you can go in the future. Not only is this great practice to do for yourself but, if you are looking to go towards the managerial track, it will be great practice for your future reports!

What is another aspect of your career that is great to assess regularly? Defining your user research philosophy!


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A week in the life of a UX Researcher

The Atypical Week of a Researcher.

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I am constantly getting asked about what a typical day is like as a user researcher. And, to be honest, my answer is always “it depends.” I wanted to answer this question the best I could, so I decided to outline a week of my life as a user researcher. To be clear, not every week is like this, and they can vary from this.

Monday

8:30 — Leave for work and practice some German on the train

9:00 — Arrive at work and grab a tea

9:15 — Check and respond to any emails, such as recruiting participants confirming, and slack messages from team members.

9:30 — Squad meeting number one. We meet to discuss what is being worked on and anything that is coming up. The squad lets me know what research they will need in the upcoming weeks.

10:30 — Squad meeting number two. We meet to discuss what is being worked on and anything that is coming up. The squad lets me know what research they will need in the upcoming weeks.

11:30 — I create research plans for any upcoming research needed, and share it with the relevant squad so they are able to comment on the document, and add anything else they are interested in learning about.

12:30 — Lunch

1:00 — Squad meeting number three. We meet to discuss what is being worked on and anything that is coming up. The squad lets me know what research they will need in the upcoming weeks.

2:00 — Based on the needs from the squads, I will pull a customer list of our email subscribers and reach out to them, one-by-one, to see if they are interested in participating in a user research session.

3:00 — Generative research session with a customer

4:00 — Research synthesis for the generative research session, in which I review the session, record detailed notes and create a research summary to send to the relevant squads

6:00 — Check my email to respond to and schedule any new participant sessions.

6:30 — Leave work to go home.

Tuesday

8:30 — Leave for work and practice some German on the train

9:00 — Arrive at work and grab a tea

9:15 — Check and respond to any emails, such as recruiting participants confirming, and slack messages from team members.

9:30 — Answer any questions from the squad about the previous research sessions

10:30 — Half-day research synthesis session with a squad: we have finished speaking to seven participants for a usability test we have been working on for the past two weeks. In order to make sure we are all on the same page with next steps, we sit in a room together to discuss the different results, and decide on an outcome. I facilitate the workshop, bringing the team through the research insights, and helping them sort through the results with an affinity diagraming exercise, and HMW statements

4:00 — Generative research session

5:00 — Research synthesis for the generative research session, in which I review the session, record detailed notes and create a research summary to send to the relevant squads

6:30 — Quickly check email and leave work to go home

Wednesday

8:30 — Leave for work and practice some German on the train

9:00 — Arrive at work and grab a tea

9:15 — Check and respond to any emails, such as recruiting participants confirming, and slack messages from team members.

9:30 — Answer any questions from the squad about the previous research sessions

10:30 — Present the research findings and next steps to upper-management

11:30 — Chase the squads who haven’t responded to research needs to make sure they tell me what research is coming up, so I have enough time to recruit (it takes me about one week to manually recruit enough participants)

12:30 — Lunch

1:00 — Recruit more participants to make sure we have a backlog for any “surprise” projects

2:30 — Usability test with external participant

3:30 — Synthesize the usability test results

4:30 — Prioritization brainstorm: sit with one of my squad teams to prioritize upcoming ideas for the backlog

6:45 — Quickly check email and leave work to go home.

Thursday

8:30 — Leave for work and practice some German on the train

9:00 — Arrive at work and grab a tea

9:15 — Check and respond to any emails, such as recruiting participants confirming, and slack messages from team members.

9:30 — Office hours: I am free for any squad who needs questions answered, or wants me to help with research planning

11:30 — Team meeting

12:30 — Lunch & Learn: What is User Research — I help educate the company and any new hires on what user research is, and how they can get involved

1:30 — Internal usability tests on a concept we will test

3:00 — Budget proposal: I propose next year’s annual budget for research to upper-management

3:30 — Generative research session

4:30 — Research synthesis for the generative research session, in which I review the session, record detailed notes and create a research summary to send to the relevant squads

6:45 — Send a few more recruiting emails and leave work to go home.

Friday

8:30 — Leave for work and practice some German on the train

9:00 — Arrive at work and grab a tea

9:15 — Check and respond to any emails, such as recruiting participants confirming, and slack messages from team members.

10:30 — Full-day workshop on generative research sessions. During this workshop, all the squads get together to discuss the previously done 10 generative research sessions. I facilitate the workshop in order to help people more deeply understand our users, and also to help each squad prioritize their work. We make sense of the research through affinity diagraming, how might we statements and empathy maps. I follow-up with the designers in order to start building/iterating on personas and customer journey maps.

6:30 — Leave work to go home and enjoy the weekend.

All of this is based on a random sampling of a week to try to encapsulate what a user researcher does on a weekly basis. It doesn’t always look like this, and sometimes I have 2–3 generative research sessions a day, or even 5 internal usability testing sessions!

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Jobs to be done personas

Focus on the job, and all else will follow.

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There are so many different types of personas, it can sometimes make your head spin. And, oftentimes, people don’t generally like any of them. When describing personas, people use “useless,” “confusing,” “stupid,” and many other negative words. I have had people tell me to use them and others who tell me to avoid them…and, like most, people who throw their hands in the air, unsure of what to do.

Regardless, I have a soft spot for personas. I truly believe, with the right lens and mindset, they are a great tool to be used for innovation and decision-making. Personas are fictional characters that embody the typical characteristics of different user groups. See here: they are a fictional embodiment. We have forgotten that personas are a tool to be used, not the answer to all of our questions, or the solution to all of our problems.

How I use Personas

The reason I create personas is to help my teammates understand the story and the relevant context of our users. I’m not just trying to shove as much information as possible on to an A4 poster. I want to help my team make decisions with the information I give them. I believe, if we are mindful of how we use them, they can be excellent tools that can help guide teams towards better decision-making and innovation

What are the benefits?

  1. Set the focus
  2. Empower product and design to make better decisions
  3. Builds empathy for the users and promotes a user-centered mindset
  4. Make our assumptions explicit
  5. Keeps users at the center
  6. Show the realistic
  7. Helps to inform user stories
  8. Aligning the organization on the same language

Now on to Jobs To Be Done Personas…

First off, let’s start off with a small explanation of Jobs To Be Done:

Jobs To Be Done encompasses the concept that users are trying to get something done, and that they “hire” certain products or services in order to make progress towards accomplishing goals. Usually, we all want to be better than we are in a given moment. We all have goals that lead us closer to our ideal self. So, we will look for, and purchase, certain products or services when our current reality does not match what we want for the future.

With Jobs To Be Done, we are completely solution-agnostic. We aren’t even thinking about our product or any products in general. We are focused solely on people’s motivations and how they act. We try to identify their anxieties and the deeper reasons of why they act the way they do, and why they respond in certain ways.

For instance, if we have a travel product that allows people to buy all types of travel tickets online (bus, car, plane, scooter, you name it), we focus our research on how people are using this website/app and how they buy tickets online. However, when you think about it, people didn’t buy tickets online in the past, so this kind of platform didn’t exist back then. And in ten years, there will probably be a new way to buy tickets we don’t even know about yet.

The point is, people still need to travel for various reasons. That job remained stable throughout the years, and the solutions created for it have changed. People will use different products that allow them to get their job done in a faster, better way.

So, if you are just focused on the best ticket buying experience, you will be relevant for some time, but, eventually, competitors will overtake you. Instead, we need to focus on the job people are trying to accomplish: getting from one place to another in the fastest and easiest way possible.

If you look up Jobs To Be Done Personas, you will often find articles called: “jobs to be done versus personas.” When you put these two concepts together, it is usually an either/or conversation. They don’t seem to be able to exist together, in harmony. Most people believe you either do JTBD research or you have personas. I, however, disagree. I believe there is space for a JTBD persona.

How to Create JTBD Personas

Creating JTBD personas is fairly similar to the process of creating other personas. There is a lot of research, analysis, and synthesis. Below is how I created our first JTBD personas.

  1. Do JTBD research. The first, and most important step, in creating these personas is to do the foundational research. I interviewed around 20 people in this style of interviewing before I started to come up with the concrete personas. Some people say you can make them with less, some only with more. Either way, it is whenever you feel comfortable enough with the data you have gathered. Keep in mind, these will keep changing, so nothing is set in stone. If you have never done JTBD research, feel free to read my guide: https://dscout.com/people-nerds/the-jobs-to-be-done-interviewing-style-understanding-who-users-are-trying-to-become
  2. Define the goal of the persona. What is it that you are trying to accomplish with your persona? There are several different goals you can have when creating a persona. Below are the various reasons I have created them:
  • Show colleagues who our customers are
  • Highlight the behaviors of user groups
  • Present high-level motivations of users to highlight the why behind certain behaviors
  • Tell a story of a user’s life and how they operate when they want to accomplish a certain task

3. Decide on the information to include. I always do this before synthesis so I know what I am looking for when I comb through the data. JTBD personas include slightly different information than what I would put in more “traditional” personas.

  • Motivations. I believe motivations are the most important part of the JTBD interviews, and the most important information to include in the personas. JTBD highlights the motivations behind our actions. I separate motivations into three different categories: ideal self, experiential self, and social self.

Ideal self motivations: What is getting the person closer to their ideal self? What are they doing to get there?

Experiential self: What is that person trying to experience in order to get closer to the ideal self? How do they want their environment to impact you?

Social self motivations: How is the person trying to be seen by others? How do they want their relationships to function and get them closer to the ideal self?

  • Values. What does the person, at a high-level, value in day-to-day life? What are the concepts or ideas that are important to them?
  • Needs. What does the person need on a day-to-day basis? What is important for them to have to accomplish their goals?
  • Pain points. What is a painful experience for that individual? What do they try to avoid? What causes them anxieties?
  • Goal (or job). What is the goal (or job) they are trying to accomplish? What is the outcome they would like to achieve?

4. Pull together the information. Read through all of the transcripts and notes that you have gathered from the research. One thing I do is tagging each important transcript line with one of the above points (motivation, pain point, goal, etc.). See an example below:

Sample tagging data

I then will create an affinity diagram with all the research I conducted and once I am done tagging. This is where I group all of the similar patterns I hear and cluster them into categories, such as motivations, values, pain points, etc. See an example below:

Sample affinity diagramming

5. Outline the persona. Create version one of the persona. Include all the information you think might be relevant. Again, we are trying to help teams understand motivations of why someone acts the way they do, why they might use a product, and also tell a story of that person.

6. Design the persona. Putting this information into a visual format is the last step. Try not to do this before you have all the information together. Additionally, you don’t have to go crazy with graphics, as they usually aren’t helpful for a team. There are these bars that indicate people’s personality traits on a spectrum, and they are infuriating to me. They aren’t beneficial at all to a team making a decision. Keep the persona simple.

My most significant piece of advice when creating a persona: don’t just blindly use one of the many templates available. Although some may be beautiful (while others are undoubtedly ugly), they won’t serve you. First, come up with your goal and the relevant information needed for that goal. Then start creating the visual.

My second piece of advice: don’t make anything up. Delete all false or dramatized information. It will only get in your way when making decisions and could lead the team astray. You want your personas to be based on real user data.

I will do a more in-depth case study highlighting what this might look like with a real-life example. Until then, I hope this was helpful!

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How to Break into User Research

Becoming a user researcher is not easy.

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One of the number one questions I get every week are people asking me how to break into the field of user research from another role or right after graduating. I speak with people from all different disciplines, some closer to user research, such as marketing, psychology or design, and others further away, such as accountants or writers.

One thing I love about user research is that the skills you need to break into a field are about relating to and empathizing with humans. For me, it has been one of the most rewarding jobs I could ever have imagined. Through user research, I can have a positive impact on both users and team members. Another great thing? I genuinely believe most people can become great user researchers, without paying loads of money for a degree or certificate.

To prove this, here is my story of how I broke into this field and some tips to go with it.

How I got into user research

Getting into user research was one of the least straight-forward paths I have taken, and that is often the case for most people breaking into this field. There is no one magic course to take or one perfect path that will guarantee you an entry into any user research job. It is one of the more difficult specialties to get into because of the indirect pathway, especially when even the entry-level jobs seem to have a mountain of requirements. A lot of my students ask if they should go back to school to get a Masters. With this degree, they believe there will be a higher chance of them getting noticed. That isn’t necessarily the case.

Most of the time, I would, quite honestly, say no, you don’t need to go back to school and get your MA. The only exception is if the degree encompasses other interests and potential career paths. For example, one of my students is potentially interested in becoming a user researcher, but also might end up in policy research. In this case, it might make sense for him to pursue this degree. Aside from that case, I would argue that it is not necessary to go back to school to get into user research.

I was able to get into user research through an internship in New York City. I had just finished my MA degree in psychology (yes, I know I said you don’t need a higher degree to get a job, but wait for it), and decided I didn’t want to continue with pursuing my Ph.D. Instead, I wanted to join the world of user research. My MA degree was in clinical psychology and came with some knowledge of statistics. The role I finally received was as a user research intern, with a qualitative focus, at a tech company. I had never worked at a tech company before, and let me tell you, my Master’s degree could never have prepared me for the experience.

How did I go from an MA in psychology to a UX research role?

I took a few different steps when I started looking at and applying to different UX research positions. Below is (what I remember) of my crazy process of diving into this unknown world:

  1. Look at 100 user research job postings and scour the responsibilities. I found the most common to be conducting research sessions, usability testing, note-taking, recruiting. Then I tried my best to make my previous experience sound as relevant as possible in this context. It wasn’t easy. Yes, I had experience recruiting participants and some interviewing experience, but usability testing was out of the realm of my knowledge, as well as understanding how a tech company worked.
  2. Stalk all the well-known user researchers on LinkedIn. I read about their day-to-day descriptions of what they did. Reading their responsibilities helped me understand the different skills I needed, outside of what recruiters posted on job descriptions. It also helped me know if this was something I wanted to do with my life
  3. Find companies that have an established research team or a senior researcher. This way, you can learn. I was the only UX researcher at my first internship and had to leave after eight months because I needed a mentor. I was lucky enough to find one in my next role. He helped me take my researching skills to the next level and is one of the reasons I have succeeded in this field
  4. Apply to a million jobs. I think I applied to something like 67 jobs when I was first starting. Some of them, I would have never got in a million years, but it was worth applying. What is the worst that can happen? You never hear from them again, or they say no thanks. I disregarded some of the “requirements” and I think you should do the same. In the beginning, I looked at and applied to roles where they wanted 1–2 years of experience. Even if they say they want an MA or MSc degree, APPLY ANYWAY. As Dory might say, just keep applying.
  5. Go to meetups and meet user researchers. Connect with others in the field and ask them how they got into user research (there are many weird ways). Networking is also fantastic for finding internships or potential opportunities. Hate networking? Check out my guide to networking as a user researcher.
  6. Many positions were looking for a portfolio or a case study. Now we get to the hardest part. I had NO idea what a case study for user research was. After some googling, I understood this was an example of work. Well, I hadn’t done any UX work that I could show. I started working on a few personal projects. This, right here, is my number one tip: If you have never done user research before, the best thing you can do is read up on it and START DOING RESEARCH. Pick an idea and try to map out how it would work at a company. I created a competitive analysis, wrote a research plan, did some discovery research, card sorting, usability tests, and came up with some insights. Pick something you are interested in and do a research project on this. I post weekly prompts on Medium and feel free to respond to those.

Practicing user research is an essential part of creating a portfolio and getting “experience.”

Yes, I honestly look back on those pieces now and laugh, BUT, I got an internship, and a few other interviews because of those small projects. I put in a lot of amount of effort into three case studies, and it helped me when I went to apply and interview. They weren’t perfect, not even close, but they showed initiative and my passion for learning and being a part of this field. What else do you want for an intern or junior role?

I have some final thoughts on why a degree won’t help you as a user researcher. The most critical and best way to learn user research is to be in an environment with user research. It is absorbed by practice, not by theory. Unfortunately, at this moment, user research is not being taught this way anywhere. There may be aspects of this in an MA program, but I believe the best thing you can do for yourself is to get into an environment in which you are learning user research through doing and observing. MA programs will give you a theory to work off of, but the practical experience isn’t there.

I prefer aspiring researchers to spend two years trying to get into an apprenticeship or internship than spend two years learning, and then try to get into an entry-level research position.

Check out my website for some resources to get you started on user research (such as templates and guides): www.userresearchacademy.com.

As always, feel free to leave any questions or comments.

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User research isn’t black & white

And how to navigate the grey area.

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Recently, I was thinking back to when I started my career in user research. I was a Google machine. I looked up and read everything I could about the field. What I found most prevalent were the “User Research Best Practices” lists. There were many of them floating around the internet, but they all had something in common. They all told us what not to do.

I sat there, with my head full of the knowledge of what not to do in a research session, but didn’t have nearly as much information about what I should be doing. How was I supposed to navigate a messy situation? The negative reinforcement was doing nothing to move me forward, but instead creating an air of fear that I would mess up and get fired for ruining a company’s strategy.

Still, after many years in the industry, I continuously come up against this concept of all the things we are doing wrong in the field. The thing is, I agree with them. It isn’t as though I believe we should be leading our users and asking future-based biased questions during our interview sessions. However, the world is rarely so black and white, and companies are rarely so easy to navigate with a list of best practices. Oftentimes these best practices go out the window, given a stakeholder, situation or uncertainty with how to tackle something. So, instead of speaking in these black and white manners, let’s acknowledge and embrace all the grey in this world of user research.

Things we are doing wrong (or the deadly sins):

  • Asking future-based questions
  • Asking yes/no questions
  • Leading the user with biased questioning
  • Ignoring what the user is doing and placing too much importance on their words
  • Asking double-barreled questions
  • Not being open to the user’s answers
  • Interrupting participants
  • Speaking too much during the interview/filling the silences
  • Validating concepts from upper-management

For real though, and maybe I shouldn’t be honest about this, but sometimes I commit these sins. Sometimes I ask yes/no questions to get a conversation started. Sometimes, in a moment, I ask a biased question and do my best to backtrack. I don’t think it is realistic to juggle all of these points and have a natural conversation at the same time. In addition, some of these best practices are extremely vague and don’t offer much guidance in the “correct” direction.

The problem I have with these best practices

Again, so I don’t seem like a crazy user researcher, I do think we should avoid pitfalls and use the best practices. However, many of these best practices are constructed as if we live in a perfect world of black and white. Very rarely are situations, especially those in user research, black and white. In fact, they are largely grey. And that is where I struggle with these lists the most.

User research isn’t, and will probably never be an exact science. We can’t always be perfect, and flawlessly execute a research session. We are humans, not robots, and I think that is 100% fine. We bring a level of empathy and perspective that would otherwise get lost.

Maybe some people call this bias, but I think it allows us to interpret research in a human and empathetic way.

Since the field of user research is so new and often misunderstood, we can get backed into a corner by stakeholders wanting specific questions to be answered. And also stakeholders who want specific answers to questions. Rarely are we working in an ideal environment for the best user research practices.

The thing is, conversations are h̵a̵r̵d̵ nearly impossible to predict. Trying to construct the perfect interview may end up making participants feel uncomfortable since it could feel very contrived. Either way, we always run risks. Risks are inherent when you bring two people together to unravel thoughts or perceptions.

An example: subscription box

Say you are working for a tech company that specializes in selling computer parts. You have identified a huge portion of the user base are gamers, who are constantly modifying their laptops, or building new computers for themselves and friends.

With this knowledge, stakeholders want to start a monthly subscription box with cool computer parts and coupons to various popular games. They essentially want you to validate this hypothesis as quickly as possible to push out this product. In the best terms: they want to roll out this product as quickly as possible, without pushback.

In this scenario, you are faced with the following challenges:

  1. Managing stakeholders expectations
  2. Asking about potential future-based behavior
  3. Predicting whether or not a user would buy something
  4. Forcing the user to think about a specific solution (subscription box)
  5. Asking potential customers about the price they would pay for such a service
  6. Getting a yes/no answer to interest in this specific solution

That list violates much of what we, as researchers, “should not” do. But, these scenarios are our day-to-day reality and happen more frequently than ideal situations.

So…what can we do in a situation like this? Here is my approach:

  1. Set expectations for stakeholders on what user research can do, and what it cannot do. I make it clear that user research is not used to validate what we want, but to explore whether or not a hypothesis is valid. We might not hear what we want to hear. Warning: they may not listen
  2. Recruit current users who have subscribed to a recurring subscription box in the past. If you can’t find any, that may be a sign that this is not for your target audience. In the case that you must run the study anyways, find users who know of people who have subscribed to a recurring subscription box. If this isn’t possible, recruit current users
  3. If you are, in fact, able to get users who have subscribed to a recurring box in the past, fantastic! Your job just got easier by mitigating the problem of asking for future behavior. In this case, the best way to predict future behavior is through past behavior. Whenever I am trying to anticipate whether a user will or won’t use a certain product, I ask them about their past experiences with something similar. I ask what they enjoyed about a similar product, and what they would change. This gives a good indication of whether or not we are going in the right direction
  4. If you are not able to get users who have subscribed to a recurring box, you are in a bit more of a tough spot. For this, I try to relate the question to something similar. Have they signed up for any recurring service? I try to mention common services, such as a gaming subscription (ex: World of Warcraft), Netflix or Amazon Prime. This way I can at least get a pulse on what they think of the above. This may give me some insight into how to structure the service. I then would ask them if they have any bought any computer part (or whatever we would offer) packages for themselves or others. This would then give me an idea of what they were buying together
  5. If I could find no current, churned or potential users who did any of the above, well, then I would caution against the idea in general. I would tell stakeholders I don’t believe there is a market fit in this particular area, with this particular audience. If they forced me to do the research (which some have), I would have to resort to asking future-based questions. At the end of the day, they are paying me. When you get backed into a corner, and no one heeds your warnings, there is little more you can do. I have refused to do the research, and it resulted in my freelance gig ending early. Spoiler: the product I was asked to do research on failed.
  6. After asking users about their past behavior (assuming we found users who subscribed to recurring boxes), I then pry into as many details as possible:
  • What is the box like?
  • Do you know anyone else who receives this box? Have you ever given it as a gift?
  • How often does it come?
  • What are the contents? What is the quality of the contents?
  • What do you love about? Hate about it?
  • How would you improve it?
  • Do you currently still subscribed to it? Why/why not?
  • What would make you stop subscribing to the box? What would make you a lifelong customer? (Yes, future-based, but still interesting to think about)
  • What is the price? How do you feel about this price?

This information will give me insight into how we could structure a potential subscription box that would appeal to this audience. Of course, user research isn’t a straight answer and doesn’t guarantee success, but it gives us a direction to go with.

7. Asking about prices is always difficult and, in the example I mentioned, I ask for the price of a comparable product. This is the absolute best I can do, even if I am relating the computer subscription box to Amazon Prime, it is better than flat out asking someone how much they would pay for a hypothetical subscription box. Even if the two services aren’t equal, it gives me an idea of how they think about price and value for a service

8. I must admit, and maybe this is a sin, but I do float the actual idea by users at the end of an interview. I like to gauge their initial reaction when I mention an idea, such as the computer subscription box. I don’t base my entire interview on how they react to the idea, but it can give a decent indication of interest level. If you’re lucky, you get some really honest users, although most aren’t because of a variety of psychological phenomenon

9. Once I mention the idea to users, sometimes I will ask point-blank: would you use something like this? Would you subscribe to something like this? What would you expect it to be like? What would it contain? How much would you pay for it? In the end, I ask all the wrong questions because I spent fifty-five out of sixty minutes doing my best to ask all the right ones. Just because they are the best questions doesn’t mean they can’t give us any information. Again, I don’t base my research findings on these last five minutes, but I try to dig as much as I can out of the users, even if it is hypothetical

10. If I found very little interest in subscription boxes, both past and the potential current, I have to present a “failed” idea to stakeholders. Whenever I do this, there are two ways it can go: they listen or they don’t. In any case, I never just present that the project failed and that there is no way such an idea would ever work. I present alternative routes or ways to improve the proposed offering. At least, with this, there is a higher likelihood the stakeholders will listen to some insights and make the product as best as possible

Ultimately, what we are trying to do when asking about a future product is to understand the user’s mental models. How do they currently think about subscription boxes, specifically those for computer parts? How do subscription boxes fit into their day-to-day life? How do they enhance it? Or take away from it?

This is our goal, and we must remember it. Nowhere in that goal does it say you must never utter yes/no questions, or that you must never try to predict future behavior.

I would love to hear more about what you would do in this situation — my perspective only goes so far and I am excited to hear how others would tackle this.

Let’s adapt our research situations to realistic guidelines

We’ve established that user research tends to sit in a grey area, so what can we do in the future. The purpose of this post is to make sure we all know, especially those just beginning in the research field, that things won’t always be perfect. You may have to do research you don’t believe in and I am sure you will have to deliver results that are directly opposite of what stakeholders want to believe.

Instead of attempting to force user research to fit neatly into a chaotic environment, or trying to make an inexact science perfect, let’s allow user research to continue being what it is: human-centered. We don’t need user research to be perfect and we don’t need to always be the perfect researchers. What we do need is to remember our goal, and use whatever we can to get to that goal. Ultimately, it is about the users, not the practice.

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Weekly UX Research Prompt #6

The One About How People Set Goals

Photo by Estée Janssens on Unsplash

This week’s prompt:

Problem statement:
How can we better understand the way people set and stick to their goals?

Project brief:
Your client wants to understand better how people set and stick to their goals. They want you to focus your research on people who have set a goal in the past six months and have followed it through or have not. The client expects you to deliver insights on how people set and stick to their goals to help them to start designing a relevant solution

How would you approach this problem?

How to respond

If you respond on Medium, make sure to use the tag “weekly UX research prompt” so we can find each other’s projects!

You can do as much or as little as you want for each prompt. A full-blown research project is time-consuming, but just writing out some ideas for the prompts can also be helpful. Feel free to use the prompt to do the following (or more):

  • Problem statement: What is the research project?
  • Research objectives: What are you trying to achieve?
  • Methodology: How did you do the research?
  • Participants & recruiting: Who did you talk to?
  • Interview guide: What questions did you ask? What was the flow of the interview?
  • Competitive analysis and heuristic evaluation
  • Synthesis and analysis techniques
  • Insights from the interviews, such as quotes and affinity diagrams
  • Generate outputs, such as user personas and customer journey maps
  • Report any usability testing you did
  • Next steps

If you have other ideas on how you would like to use these prompts, please share them with me so I can add them!

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Weekly UX Research Prompt #5

The One About How People Organize Their Wardrobe

Photo by Lauren Fleischmann on Unsplash

This week’s prompt:

Problem statement:
How can we better understand the way people organize their clothing?

Project brief:
Your client is a retail platform that wants to understand better how people organize their wardrobe. They want you to focus your research on people who purchase new clothing regularly (at least once a month) and care about organizing their closet. The client expects you to deliver insights on how people arrange their wardrobe to help them to start designing a relevant solution.

How would you approach this problem?

How to respond

If you respond on Medium, make sure to use the tag “weekly UX research prompt” so we can find each other’s projects!

You can do as much or as little as you want for each prompt. A full-blown research project is time-consuming, but just writing out some ideas for the prompts can also be helpful. Feel free to use the prompt to do the following (or more):

  • Problem statement: What is the research project?
  • Research objectives: What are you trying to achieve?
  • Methodology: How did you do the research?
  • Participants & recruiting: Who did you talk to?
  • Interview guide: What questions did you ask? What was the flow of the interview?
  • Competitive analysis and heuristic evaluation
  • Synthesis and analysis techniques
  • Insights from the interviews, such as quotes and affinity diagrams
  • Generate outputs, such as user personas and customer journey maps
  • Report any usability testing you did
  • Next steps

If you have other ideas on how you would like to use these prompts, please share them with me so I can add them!

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Weekly UX Research Prompt #4

The One About How People Get Around

Photo by Paula May on Unsplash

This week’s prompt:

Problem statement:
How can we better understand the way people find their way around a new city?

Project brief:
Your client is a tourist agency who wants to understand better how people find their way around a new city. They want you to focus your research on people who have traveled, at least once, to a new city in the past six months. The client expects you to deliver insights on how people navigate a new city to help them to start designing a relevant solution.

How would you approach this problem?

How to respond

If you respond on Medium, make sure to use the tag “weekly UX research prompt” so we can find each other’s projects!

You can do as much or as little as you want for each prompt. A full-blown research project is time-consuming, but just writing out some ideas for the prompts can also be helpful. Feel free to use the prompt to do the following (or more):

  • Problem statement: What is the research project?
  • Research objectives: What are you trying to achieve?
  • Methodology: How did you do the research?
  • Participants & recruiting: Who did you talk to?
  • Interview guide: What questions did you ask? What was the flow of the interview?
  • Competitive analysis and heuristic evaluation
  • Synthesis and analysis techniques
  • Insights from the interviews, such as quotes and affinity diagrams
  • Generate outputs, such as user personas and customer journey maps
  • Report any usability testing you did
  • Next steps

If you have other ideas on how you would like to use these prompts, please share them with me so I can add them!

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Weekly UX Research Prompt #3

The One About How People Communicate

Photo by Debby Hudson on Unsplash

This week’s prompt:

Problem statement:
How can we better understand the way people communicate with each other?

Project brief:
Your client is a messaging platform that wants to understand better how people communicate with each other. They want you to focus your research on people who use platforms such as iMessage, WhatsApp, and Facebook Messanger to communicate with others daily. The client expects you to deliver insights on how people interact with each other to help them to start designing a relevant solution.

How would you approach this problem?

How to respond

If you respond on Medium, make sure to use the tag “weekly UX research prompt” so we can find each other’s projects!

You can do as much or as little as you want for each prompt. A full-blown research project is time-consuming, but just writing out some ideas for the prompts can also be helpful. Feel free to use the prompt to do the following (or more):

  • Problem statement: What is the research project?
  • Research objectives: What are you trying to achieve?
  • Methodology: How did you do the research?
  • Participants & recruiting: Who did you talk to?
  • Interview guide: What questions did you ask? What was the flow of the interview?
  • Competitive analysis and heuristic evaluation
  • Synthesis and analysis techniques
  • Insights from the interviews, such as quotes and affinity diagrams
  • Generate outputs, such as user personas and customer journey maps
  • Report any usability testing you did
  • Next steps

If you have other ideas on how you would like to use these prompts, please share them with me so I can add them!

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My step-by-step user recruitment process

And don’t worry, I don’t have a high budget.

Source

Honestly, recruiting sucks. It is one of the most challenging, time-consuming, and tedious parts of my job. Every time a research project comes across my desk, I sigh internally thinking about the recruitment process, especially if there is a tight deadline.

Since the responsibility of recruiting will never entirely disappear, I decided it was time to implement a process. I wanted to make recruitment as easy as possible through a standardized method and with as many templates as I could. My goal was to make recruitment mindless, and something I could do on the fly, in between meetings.

Of course, not every part of recruitment can be streamlined, especially the first parts of brainstorming about which participants are best. I tend to take more time in the beginning stages to ensure the right participants are selected to get the most optimized research results. Below is my thought process before I even begin writing an email to potential participants:

Before recruiting

Approximate your user
Before we even start recruiting, we have to understand who our users are so we can optimize our recruiting efforts. Talking to the right people is a fundamental part of doing proper research. If you don’t end up talking to the “right” people, your research may result in a complete waste of time and effort. What are some ways to do this?

  • If you don’t already have personas or a target audience, take a day to sit in a room and define your target user. Bring in internal stakeholders that may have a good idea of who the target user will look like (such as marketing, sales, customer support), and come up with proto-personas. These are, essentially, wireframes of personas that consist of hypotheses about who your user is, and are a great starting point for who you should be talking to
  • Look at competitors similar to you, and recruit based on their audiences. You can even recruit people who use the competitor’s product, and during the interview, ask them how they would make it better — a bit of a bonus!
  • Sit down with the team who requested the research and ask them what type of participants and information they need. Is there a particular behavioral pattern? Is it necessary they have used your product (or a competitor’s product)? Do they need to be a certain age or hold a specific professional title? Gathering this information will ensure you write a great screener, which will collect you the best participants

My Step-By-Step Recruitment Process

Once I have my screener survey written, I am off to the races. Well, the slow races. I will take you through a sample project I recently, to illustrate how I am currently recruiting participants. And, as I mentioned, the budget is small.

Sample Project: We want to test a potential product concept idea with 7–10 users of our platform. Ideally, they will have traveled three or more times in the past three months, and have bought tickets through our website or app. Ideally, this research will be completed and reported on in three weeks.

  1. Approximate the user. Since this particular project came with predefined criteria, it was easy for me to set the underlying demographics. We needed a mix of our current users for a product idea. Recently, we had decided to focus on a slightly younger demographic, so I included that strategy in my decision as well.
  2. Create a screener survey. Once I had the basic idea of who I wanted, I went ahead to start forming questions to get me the right participants for the project. I knew it had to be people who traveled three or more times in the past three months, and who have used our website/app to do so. I asked for demographic information, such as age, gender, and income, to understand how different users interact with our website/app. I then put this on Google Forms to easily send a link for people to fill out, which is free! See my example screener here.
  3. Pull newsletter subscriber emails from the CRM. Since I now work in the EU, GDPR rules are more strict than in the US. I can’t merely spam people who use our website/app. To get around this, I work with the email marketing team to pull newsletter subscriber emails from our CRM. When users sign up for our newsletter, they give us the right to contact them for user research sessions.
  4. Individually email users screener survey. With these emails in hand, or rather, anonymized on my computer, I set aside a large chunk of time to email each user. Since we can pull up to one thousand emails at once, I usually leave this task for the later afternoon, when my brainpower is already going downhill. In this email, I include a link to the screener survey, why we are contacting them, and, of course, compensation.
  5. Post a recruitment survey via HotJar. We were fortunate enough to get a business subscription to HotJar finally. They have a portion of their product dedicated to recruitment surveys, which pop up on the website. I include the screener survey there.
  6. Respond to any email inquiries. My Google form responses come in nicely to Google sheets, where I can see all of the information beautifully laid out. For everyone who “passes” our criteria needed for the study, I reach out to them with the session information, a consent form, and reiterating compensation. For those who do not “pass” the criteria for the particular study, I try to fit them into another research project. Also, keep an eye out for any questions potential participants might ask.
  7. Email calendar invitation. I use Google Calendar to send requests. I always double-check the timing and keep a consistent format for the subject of the calendar invite: Participant name x My name: company name feedback session. Within the calendar invitation, I reiterate the vital session information (how long the session will be, my email, etc.) and include a link to a Zoom meeting. I make a separate calendar invitation in which I book a conference room and invite all my colleagues.
  8. Email a session confirmation 12–24 hours before. The probability a participant will attend a research session goes up if you email them a reminder 12–24 hours before the meeting. In this email, I reiterate the necessary information, including a link to the Zoom conference room, and the consent form if they have yet to fill it out.
  9. Always send a thank you email. Regardless of compensation, or anything really, I always send a thank you email to the participant no more than 24 hours after the interview. In this email, I include specific topics we discussed, as well as the compensation voucher. Additionally, I encourage them to reach out to me with any questions or feedback in the future.

See all of my recruiting, scheduling and thank you email templates here.

Although it is still time-consuming, I have managed to decrease the amount of time I spend recruiting. In my case, the email templates have been especially helpful in speeding up the process. In the time since I started, I have managed to convince the team to invest in some great time-saving (and free/cheap) recruitment tools:

  • Calendly
  • Doodle
  • Google Forms
  • Typeform
  • Zoom video conference
  • HotJar

As tricky as recruiting can be, it isn’t impossible with a tight budget, or as a team of one. Just hunker down, create some streamlined templates, and enlist your patience.

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Weekly UX Research Prompt #2

The One About Pet Adoption

Photo by Agatha on Unsplash

This week’s prompt:

Problem statement:
How can we better understand the way people adopt a pet?

Project brief:
Your client is a non-profit animal shelter who wants to understand better the process people go through when trying to adopt a new pet, specifically in the digital space. They want you to focus your research on people who have chosen a pet in the past 1–2 years. The client expects you to deliver insights on how people adopt pets to start designing a digital solution relevant to users.

How would you approach this problem?

How to respond

If you respond on Medium, make sure to use the tag “weekly UX research prompt” so we can find each other’s projects!

You can do as much or as little as you want for each prompt. A full-blown research project is time-consuming, but just writing out some ideas for the prompts can also be helpful. Feel free to use the prompt to do the following (or more):

  • Problem statement: What is the research project?
  • Research objectives: What are you trying to achieve?
  • Methodology: How did you do the research?
  • Participants & recruiting: Who did you talk to?
  • Interview guide: What questions did you ask? What was the flow of the interview?
  • Competitive analysis and heuristic evaluation
  • Synthesis and analysis techniques
  • Insights from the interviews, such as quotes and affinity diagrams
  • Generate outputs, such as user personas and customer journey maps
  • Report any usability testing you did
  • Next steps

If you have other ideas on how you would like to use these prompts, please share them with me so I can add them!

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Weekly UX Research Prompt

Practice your user research skills

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The first thing I tell people who are trying to learn or improve at user research is to practice. Practice, practice practice. Write research plans and scripts. Conduct practice interviews. Generate ideas on how you would help solve problems at a company. Always be practicing.

I employ this in my day-to-day life. I am a fiction writer and, I know, the best way to write is to write every single day. I have to practice writing to be a better writer. I generally do this by responding to a daily writing prompt. It doesn’t have to be perfect, but it empowers me to get some words down on to a page every day. And that is what makes you better.

The other night, an idea popped into my head. I so value the concept of daily writing prompts, so why don’t I try to apply that to user research?

The Idea

I want you to help you think about and practice user research more realistically. These prompts will allow you to do several things:

  • Create a fundamental user research portfolio piece
  • Practice for a whiteboard challenge
  • Think about how you tackle problems
  • Make you think on your feet
  • Get experience outside of your day-to-day
  • Flex your creativity

I will try to leave the prompts as vague as possible. You can do as much or as little as you want for each prompt. A full-blown research project is time-consuming, but just writing out some ideas for the prompts can also be helpful. Feel free to use the prompt to do the following (or more):

  • Problem statement: What is the research project?
  • Research objectives: What are you trying to achieve?
  • Methodology: How did you do the research?
  • Participants & recruiting: Who did you talk to?
  • Interview guide: What questions did you ask? What was the flow of the interview?
  • Competitive analysis and heuristic evaluation
  • Synthesis and analysis techniques
  • Insights from the interviews, such as quotes and affinity diagrams
  • Generate outputs, such as user personas and customer journey maps
  • Report any usability testing you did
  • Next steps

If you have other ideas on how you would like to use these prompts, please share them with me so I can add them!

My offer

I believe we also improve by getting feedback from people. Use the tag “weeklyuxresearchprompt” on Medium or comment with a way for me to access your project (especially if it contains sensitive information). Every week I will pick 2–3 projects to review. What does this mean? I will spend about 30 minutes going through the project and giving you as much detailed feedback as possible. If you have a particular area you need more help on, just let me know beforehand.

I will post a user research prompt every Monday. Please give me feedback as I try this idea. I want this to be beneficial for everyone, and I am more than happy to iterate to make it better for all.

This week’s prompt:

Problem statement
How can we better understand the way people travel?

Project brief: 
Your client is a leading travel brand who sees new opportunities emerging in the digital space around how people plan travel. They want you to focus your research on one group of the travel experience, either leisure travel or business travel. The client expects you to deliver insights on how people travel, in order to start designing something relevant for users

How would you approach this problem?

If you respond on Medium, make sure to use the tag “weekly ux research prompt” so we can find each other’s projects!

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How to write a generative interview guide

A Valuable Cheat Sheet for Moderating Interviews

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If you’ll be talking to your users in real-time, an interview guide is a valuable cheat sheet. It reminds you of which questions will help you meet your objectives, and can keep your discussions on track. I usually include these interview guides in a more extensive research plan. Check out my full research plan template, as well as other free content, here!

Even if you don’t actively refer to your interview guide, writing one ensures everyone else on the team has a place to input their questions. And if you’re outlining questions or prompts for unmoderated research, making those questions public for reference gives your team a chance to alert you if something is unclear.

For moderated, generative research, my interview guides consist of the following sections:

  1. Introduction
  2. Questions
  3. Wrap-up

Introduction

The introduction details what you will say to the participant before the session begins, and serves as a nice preview of all the different points you’ll be discussing. It’s especially helpful if you are nervous about going into a session.

Example introduction:

Hi there, I’m Nikki, a user researcher at a takeaway delivery company. Thank you so much for talking with me today; I am excited to have a conversation with you! During this session, we are looking to understand better what makes you order food from our service. Imagine we are filming a small documentary on you, and are trying to understand all your thoughts. There are no right or wrong answers, so please talk freely, and I promise we will find it fascinating. This session should take about 60 minutes. If you feel uncomfortable at any time or need to stop/take a break, just let me know. Everything you say here today will be completely confidential. Would it be okay if we recorded today’s session for internal notetaking purposes? Do you have any questions for me? Let’s get started!

Questions

This portion of the interview guide is the trickiest to write. In this section, we’re writing down some of the open-ended questions we want to ask users during the session. For most types of qual research, you won’t always have a long list of detailed questions, since it’s more of a conversation than an interview. But readying a few open-ended questions you can then follow up on can serve as useful prep.


Pro tip: Questions to avoid in your interviews and interview guides

  • Priming users — which will force the user to answer in a particular way
  • Leading questions — which may prohibit the user from exploring a different avenue
  • Asking about future behavior — instead of focusing on the past/present
  • Double-barreled questions — asking two questions in one sentence
  • Yes/no questions — which will end the conversation. Instead, we focus on open-ended questions

Examples of priming/leading questions:

  • Priming: “How much do you like being able to order takeaway online?”
  • Leading: “Could you show me how you would reorder the same order by clicking on the button?”

I always outline my interview guide questions with the TEDW approach. TEDW stands for the following structures:

  • “Tell me…”
  • “Explain….”
  • “Describe….”
  • “Walk me through….”

In addition to TEDW, I have recently started framing questions using the Taxonomy of Cognitive Domain, which explains how certain verbs target particular thought processes. Using this Taxonomy is a great way to expand your questioning sin order to help trigger specific responses from participants.

Taxonomy of Cognitive Domain

Beyond that, one neat trick for question generation is to use your research objectives. Your questions should be able to give you insights that answer your goals. So when you ask a participant Ta question, it is ultimately answering one of the objectives. Turn each objective into 3–5 items.

Objectives Informing Research Questions

So, let’s take a central research problem and objectives and form some research questions.

Central research problem: to understand the reasons why individual customers are reordering at a higher frequency, as well as the barriers encountered by customers preventing them from reordering on the platform.

Objectives:

  • Discover users’ motivations behind reordering, both inside and outside of the website/app
  • Uncover other websites/apps customers are using to order takeaway
  • Learn about any pain points users are encountering during their process, and what improvements they might make

Research questions:

Objective 1: Discover users’ motivations behind reordering, both inside and outside of the website/app

  • Think about the last time you ordered takeaway on our website/app. Walk me through the entire process, starting with what sparked the idea.
  • Explain how you decided to reorder food on our particular website/app.
  • Who were you talking with?
  • What time of day was it?
  • How were you feeling?
  • Did you have other websites/apps open?
  • Describe why you decided to reorder takeaway rather than cooking your dinner and/or going out to eat.

Objective 2: Learn about any pain points users are encountering during their process, and what improvements they might make.

  • Describe the last time you struggled with reordering food, what was that like?
  • How did you solve the problem?
  • What would be the ideal scenario for reordering takeaway from the website/app (crazy ideas included!)?
  • How would you change or improve the process of reordering food outside of our website/app? Inside our website/app?

Objective 3: Uncover other websites/apps customers are using to order takeaway.

  • Talk me through the other websites/apps you have used multiple to order takeaway (or even groceries).
  • Describe your experience with these other websites/apps.
  • What are the other websites/apps you use to help you decide whether or not to order takeaway?

Each of these research questions is a jumping-off point for a more open conversation. They get at the core of your objectives, which in turn gets to the heart of the central problem you’re trying to solve.

Wrap-up

The wrap-up is a reminder of all the items to mention during the end of an interview. Generally, you cover information such as compensation, asking if they would be interested in future research, and assuring them that you’re thankful for their time.

Example wrap up:

Those are all the questions I have for you today. I appreciate you taking the time. Your feedback was extremely helpful, and I am excited to share it with the team to see how we can improve. Since your feedback was so useful, would you be willing to participate in another research session in the future? If you have any problems with the compensation or have feedback, please feel free to email me at any time. Do you have any other questions for me? Again, thank you so much for your time, and I hope you enjoy the rest of your day!

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How to assess your research interviews

A framework to continuously improve research sessions

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As researchers, we are hyper-focused on the actual research interviews we conduct. We spend a substantial amount of time prepping for each meeting to give it our all when we face each participant. Right after, we rush to gather our insights, to remember all the juicy details, and to inform our teams to the best actionable steps. We strive to make a positive impact.

However, we spend so much time prepping and synthesizing and tend to evaluate how each research interview went significantly less. I still hate listening to myself, and it sometimes makes me cringe when I hear my voice. The art of reviewing our interviews and judging how well we did as a moderator, during the interview, is simply something that doesn’t happen often enough. I’ve found reviewing interviews and writing feedback has helped me to evolve my researching skills immensely.

How to evaluate your research sessions

After each interview I conduct, I listen again to the full session and make notes on how I can improve in future interviews. I’ll especially look for times when I make a glaringly obvious mistake, such as asking a leading question, assuming what a participant meant or asking a complicated, double-barrelled question.

In addition to keeping these basic best practices in mind, I have also been using an adaptation of Steiner Kvale’s criteria of a good interviewer to give myself a more accurate assessment. For each of these topics, I give myself a rating of 1–5: one meaning I did not fulfill this principle at all during the interview, and five meaning I went above and beyond to satisfy that principle. I then include some notes in each one of what I did well, and what I could do better the next time.

Ten Principles of a good interview

  1. Familiarity with the topic of the conversation. You have immersed yourself in the problem space and have researched the domain you are about to enter, including industry trends and jargon, as well as being aware of potential competitors. If applicable, and you are conducting usability tests, you have a functional knowledge of the prototype or product you will be testing. You are familiar with the concepts, interactions, patterns of a product and know what to expect when a user clicks on specific elements. For example, I didn’t do enough due diligence, as I was juggling a few usability tests at once. I ended up just as confused and surprised as the participant when the prototype wasn’t working in the way we expected.
  2. The interview was structured. You start the conversation by explaining what the participant can expect and layout the purpose of the discussion. I tell my students to write down introductions and try to memorize them before starting a research project. The beginning of a research session can make or break the entire interview. If the participant feels you are robotic and reading from a script, they may have a hard time opening up to you. On the flip side, if you don’t adequately explain what the research session is about, you leave the participant in the dark, which can feel very unnerving.
  3. Everything was clear. The questions you asked were simple, easy, and short, which is especially crucial in usability testing. But first, let me go into question structure. We want our questions to be as open-ended as possible. I use the TEDW method, “tell me about…/explain…describe…walk me through.” These open-ended questions lead to stories and conversations, which can give us much needed context and right insights, versus asking them a continuous stream of yes/no questions.
    With usability testing, tasks need to be clear and directive. I create small scenarios behind each task. Here is a great example to illustrate this concept: Ikea wanted to understand how people found products on their website. They were usability testing by asking users to “find a bookcase.” Virtually every user went to the search box and typed in the word “bookcase.” They weren’t getting any valuable information, so switched the task to a scenario-based request: “You have over 100 books strewn around your apartment, in boxes, and cluttering various shelves. Find a way to organize them.” Participants responded in a very different way: clicking through various categories, searching for terms like ‘storage solutions’ or ‘shelves.’ Very rarely did someone go to the search bar and type ‘bookcase.’ This scenario is much more natural and relatable than “find a bookcase” and results in innate action.
  4. The tone was gentle. You allow participants to finish what they say. My number one pet peeve is when people interrupt participants during research sessions. There is nothing you can do to make someone stop talking more than continually interrupting them. I often wait three seconds after the interviewee has stopped talking, ensuring their thought is finished. I find these three seconds especially important on remote video conferencing, as there is often a delay. If you must interrupt the participant, you can do so gently, with apologies. The only time I will interrupt is if we got utterly off-topic, and I am concerned about time. In this scenario, I will say: “I’m so sorry for interrupting, and I am super interested in hearing more about this topic. However, in the interest of time, could we switch back to this other topic, and I will try to leave time, in the end, to come back to what we are talking about.”
  5. There was a sense of empathy. You listened to the interviewee with all the attention you have. For those 30, 60 or 90 minutes, whatever the participant says and does is the most crucial thing in the world. We must mirror this feeling in our responses. When a participant is going off-topic but is passionate about the idea, you can allow them to vent, while acknowledging their feelings. Even if what they are saying seems mundane, it is still imperative for us to care about the person in front of us. In a way, we assume the role of a therapist, by being understanding and warm. When we build empathy for participants, we can walk in their shoes, and understand what is significant for them. With this, we can give context to the insights we gain, and appreciate the person we are speaking. On this level, we can create truly impactful solutions to their problems.
  6. Responses felt aligned with the flow of the interview. You responded to what is important to the interviewee. While we want to stay true to our research objectives, it is also essential to respond to the participant’s thoughts. I find that this is especially relevant for generative research, and is why I tell students to write a very sparse interview guide. Participants will always bring up what is most important to them when you ask a proper, open-ended question. Your job is to follow them on that path and allow them to be the leaders in the conversation. We help create boundaries with a strong introduction. The best thing you can do is respond to what the participant just said, by asking them why or asking them to explain further. I feel user research is a bit like improv — you are thinking on your feet and base your next question off of what that person just said. We aim to dig further into what a person has just said, especially with words you don’t understand or are highly subjective. Which is pretty much any descriptive word (easy, flexible, difficult) and any feelings a user expresses (frustration, sadness, etc.). If participants mention a potential solution, understand the why behind it and what problem it would solve for them. A great example is from one of my students — the participant kept saying that she used reviews or recommendations from other parents to help find after-school activities. This opinion was the perfect point to drill deeper: how did this impact her? What kind of information was she seeking? How did this help her? An example of the last time this happened. By staying on the same path the participant is walking down, we can understand the most critical information, which can result in more meaningful insights.
  7. References to the participant’s language. You acknowledge and refer back to what has previously been said, using the same style the participant is using. At times, moderators will ask the same question over and over again to get an answer they want, which ends up giving false data. If you find yourself asking questions multiple times, reassess the flow of the interview. Frequently, you will ask the first question, and the participant will respond with a long answer, with multiple paths to go down. I write down keywords, in the user’s language, that help spark my memory later in the conversation. After the user has finished their thought, I will go back to the first keyword and go through one-by-one in asking the user to explain more about what he/she meant.
  8. Correct interpretation. You were able to summarize the conversation, using the participant’s language, and did not assume, or put words into the participant’s mouth. For example, a participant said he would “appreciate more on-the-go information on his phone in terms of news.” The moderator responded, saying, “you would want more content tailored to your iPhone.” That response was a paraphrase of the participant’s thoughts. Another example is when a participant explains a feeling such as, “it made me feel upset, and I was yelling at the screen…” and the moderator says, “it sounds like you were angry.” The participant did not state that they were angry, and now we have put words in their mouths. This experience can be uncomfortable for participants and makes them feel unheard. Ensure you are using the participant’s exact words when reiterating what they just mentioned.
  9. A sense of curiosity. You show a natural inclination to understand people and dig deeper. No matter what the subject is, or what the person is talking about, you have the motivation to understand them. You crave the ins-and-outs of why a participant is saying or doing something, and you dig deeper past the surface-level of explanations.
  10. Silence was utilized correctly. You have used silence to your advantage. This last point can be related to being gentle and sensitive during the interview, but I think it deserves a separate point. Being silent, and allowing the person to talk is an extremely beneficial skill. Deep listening is one of the best ways to get people to talk to you.

While I am giving myself a score on the above principles, I also keep other questions in mind to ensure the overarching flow and structure of the interview went well. So, I am not only evaluating myself in core areas, such as empathy and silence but also how the conversation went. I keep the following questions in mind and write down short answers to each.

Additional questions for evaluating how an interview went

  • To what extent are the participant’s answers spontaneous, vibrant, specific, and relevant?
  • Are the interviewer’s questions shorter and the participant’s answers longer?
  • Does the interviewer follows up and clarify the meanings of the participant’s answers, particularly emotions?
  • Did the interviewer interpret the meaning of the participant’s answers throughout the interview without asking?
  • Did the interviewer attempt to verify his/her assumptions of the participant’s answers?
  • Was the interview self-communicating through natural, story-like answers?

When we take the time to evaluate our interviewing techniques, we can level-up our user research skills beyond what we can imagine. It is a great practice to get in the habit of, and can be a humbling experience!

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Benefits of Internal User Research

Why we should validate ideas and concepts with colleagues

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User testing with employees gets a really bad reputation. For years, I refused to test anything on internally, with the fear of skewing data, integrating biases and considering inauthentic behavior as a genuine reaction. There are many arguments against user testing with employees:

  • Employees are (generally) loyal to a brand, which may make them feel strongly positive (or negative) during the user test, regardless of what is actually being put in front of them. They are less focused on the prototype, or potential feature, and are more likely assessing their feelings of the company, as a whole
  • Internal participants may know, or be friends with, those involved in the study. This can heavily influence behavior during a test. You don’t want to tell someone you are friends with that his designs suck. Instead, you may participate in a white lie for fear of insulting or disappointing colleagues
  • People working for the company have their own internal motivations and opinions on the best course of action for the business. If you are testing a feature that is aligned with those motivations, there may be more positive feedback, and the opposite can be true as well
  • Tech knows tech, so sometimes, developers might give very technical feedback, or may say something is not technically feasible. It may be difficult for employees to step out of the company box they are stuck in and give innovative feedback
  • Employees may have prior knowledge about the study, and definitely have prior knowledge about the company. They know the company’s jargon, and the way the company thinks about ideas, which could make them preform or understand better than an “outsider.”

I am absolutely not arguing with the above, as they are all really great points against user testing with employees. I know, for a fact, it is significantly harder to observe authentic behavior when testing internally, which is the entire goal of user research.

However, I would like to provide a counterpoint. Just like everything else, internal user testing does have a time and place, and can offer some benefits.

Benefits of Internal User Testing

Of course, internal user testing cannot be viewed in the same way as user testing, and the “findings” need to be taken with a large grain (oxymoronic, but true) of salt. When used in the right circumstances, internal testing can be extremely helpful, if you know what to expect and how to interpret what you hear.

Here are some (unexpected) benefits I have come across when I finally gave in to internal user testing:

1. Internal user research is free!
This is probably the most common pro of conducting internal user research. Conducting research takes a lot of time and money, from recruiting, planning the research, talking to users and compensation, there is a solid amount of budget you need to consider. There are definitely ways to lower a user research budget, but very rarely are interview sessions free. When dealing with internal research (under 99% of circumstances), you are able to get this free feedback. You aren’t going to get all the insights you may normally get with users, but you are getting feedback, nonetheless.

2. People are easier to recruit
Recruiting can take a lot of time. Obviously, employees are much more accessible than users, and are more willing to give their time to the company (especially when there are cookies and candy involved as “compensation”). With internal tests, I have posted a message to our general Slack channel and have scheduled 7 tests over the courses of the following two days.

3. It promotes UX research to the company
Inviting employees to try out prototypes or concepts increases the visibility of user research in the company. Although I have given many presentations on what user research actually is, people are much more interested when they are actually taking part in the research. It opens up the opportunity for employees to understand what we do as researchers, and why it is important for us to talk to our users. In the past, this has led to more UX support, in general, and a larger budget.

4. Employees are able to give feedback and help the product team
I have seen product teams completely siloed in companies, and that makes me really sad. To me, everyone who works in the company should have the ability to influence the product in a positive way, and internal user testing is a great outlet for that. When I first started trying internal user testing, we put something in front of an employee (an account manager) and they said, “wow, you are really going to make our users do that?!” That moment opened my eyes to a whole new (and different) world of feedback that I could gather internally. Not only that, but employees feel more empowered to make a difference, and contribute!

5. You test your user testing protocol before speaking with users
I would have to say, this is my favorite reason for conducting internal user research. I can run a pilot test of my research script, and see which of my own questions don’t make as much sense, and where the flow maybe gets confusing or awkward on my side. This gives me a small heads up to where the conversation might get stuck, and gives me some pointers of how to work through these before I head into a user testing session

When to do internal user testing

I definitely don’t use internal user testing for everything, but, whenever I do, it always compliments actual testing with real users. I usually focus on user testing in these scenarios:

  1. Feedback on a prototype before putting it in front of users
    Internal testing is a great way to find bugs, typos and generally confusing information before you put something in front of actual users. The number of times I have found a issue with an Invision prototype, or confusing copy during an internal has been numerous, and allows for better feedback once you are speaking with your users
  2. Testing out a research script
    As I already mentioned, I really appreciate running through my user test in a semi-realistic scenario before stepping into a user research session. Not only can I find problems with my interview flow, but it makes me feel more confident when it matters most
  3. If you are building a product for employees
    Some products are actually built for your employees, which is the perfect time to run internal testing — in fact, this changes it from internal testing to user testing
  4. When there is internal resistance to UX research
    Whenever I have started at a company who is resistant to the value of user research, I always start by running usability tests internally. Although the information is not the same, it can still highlight issues with feature or concept ideas that were not thought of upon conception. Testing with stakeholders can break down the barriers and open up the possibility of communication and discussion when it comes to “gut decisions”
  5. Gathering basic feedback on a very confidential concept
    Sometimes conducting tests on a confidential subject can cause some issues with recruitment and user testing, especially if it is highly sensitive and the company is worried about others finding out. In this case, you employees have already signed NDAs, and are less likely to cause confidentiality problems than external participants

Internal user testing will not get you the same results as testing with your actual users. You can’t expect to walk out of an internal user session with the same, deep findings you would had you spoken to a real user. It is great if you were able to get some great, innovative ideas out of the session (especially if your internal stakeholders use the product), but I always make sure to tag those insights as “internal” and see if I hear these same ideas in external user testing.

Some tips to maximize internal user testing

With all this being said, there are ways to maximize your internal testing results, and here are a few tips I have to offer:

  • Recruit a diverse pool of employees
    Make sure you recruit people who have been there for a long time, but also those who have joined recently; and be sure to pick from different teams. I always try to include the most “diverse” mix of employees possible
  • Incentivize with food
    I use food as an incentive for everything. If I know people will not want to be in a meeting, I will bring cookies and candy to help get people excited about what we are about to do. Since you aren’t compensating your employees for their time, I always like to offer them some sweets as a thank you
  • Maintain your expectations
    Ensure everyone involved in running the test understands that this is not the same as speaking with an actual user, and that the results are geared more towards making sure the prototype or concept makes sense, and is acceptable to put in front of users. You will probably get more than that type of feedback, but to always remember that feedback came from internal sources
  • Let employees know what type of feedback you want
    I generally preface these sessions letting the participant know what kind of feedback I am looking for, such as feedback on how the prototype looks, the content of the prototype and, of course, whether anything is generally confusing. I will also ask usability-related tasks and for opinions, but I do want to make sure to maximize the type of feedback given the method type

Remember, internal user testing is not a “get out of jail free” card from speaking with your actual users, so please refrain fro only talking with employees. When used in the correct circumstances, and in conjunction with user testing, doing user research with your employees can be a really helpful experience!

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Non-User Research

Why it is important to talk to people who don’t use your product

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We talk a lot about the importance of user research, but I don’t think there is enough focus on non-user research. What I mean by this is talking to people who don’t currently use your product, and have never used it in the past. When we only talk to users, I believe we are only getting half of the story. In a way, our users are biased, whether that is negatively or positively biased, they are still going to respond in a way that is significantly different.

I’m not sure when it became such a habit to only talk to users (at least for me and for some of the projects I have seen others go through). By focusing solely on only our users, we are potentially missing other important information that can make the experience better. We may be assuming that our non-users don’t want to use our product, but that is not necessarily the case. We might not be designing an experience accessible to these users, or we may have a key gap in our products. When we are only talking to users we are encouraging confirmation bias, even if we have the best of intentions.

Ultimately, when we talk about user research, we tend to refer to the holistic picture of an experience. But, what is a holistic picture without the other half of the story?

When and why talking to non-users is valuable

As you can probably deduct, I am a huge fan of talking to non-users, although I probably don’t do this nearly enough. It can be hard to argue talking to non-users when everyone on your team is focused on improving the product they work on everyday. However, there is so much more than just that product, and speaking with non-users really enables you to see a unique perspective!

I’m a big advocate of talking with non users in mainly three different situations:

  • Foundational/competitive research
  • Understanding how to approach/onboard new users
  • Empathy

Foundational research
When it comes to talking to non-users for foundational research, I am typically using either Jobs To Be Done (JTBD) or Generative research sessions. This is because I can use these methods to deeply understand the person in front of me, completely separate from the product.

In particular, I find the JTBD approach important because you might discover new tasks people are looking to accomplish, or unknown barriers they are coming up against. These non-users will be using other products or services to accomplish the job, as opposed to your solution, so you can really understand what your product is missing. You can discover so much information about competitor products and service, in order to pivot in the best way that aligns with people’s expectations and needs.

Not only can these methods help you understand how users are currently accomplishing their goals with other products, but it can also give you insight into how to innovate. A lot of times I fall into the same habit of talking to users through generative research of JTBD research in order to find innovative avenues to explore, however, talking to non-users can give you an entirely different perspective. It allows you to explore the market in a broader sense, challenge assumptions and enter new areas.

Approaching new users/onboarding
Although less common, I do put screens, prototypes or concepts in front of non-users. Putting your current product (or a future state of a product) in front of non-users allows you explore how users relate with your product. I will often ask them what adjectives immediately come to their mind when they see the product. This helps to give an idea of what the immediate impact is of your product, which can also really help the marketing and branding teams (as a sidenote, I recently got the words “mundane” and “corporate” for a website I was testing, and it was incredibly helpful to get this outside perspective as we (including our users!) can be way too close to the designs).

Showing non-users the initial screens of the product also helps us gain their perspective when they are approaching the product and seeing the first screens. Not only can this indicate how the user got to a website, app or product (what they searched in Google, what they expected versus reality), but it can also really help us in understanding onboarding. People bounce from websites, apps and products so fast now, if they don’t see an immediate value, they will be gone. Showing this part of the product can allow you to understand what users would like in those important few seconds, and how to keep them engaged. You can also learn if anything presented in front of them would compel them to switch from their current solution.

Empathy
Ideally, teams are focused on their users and are trying to build technology to make user’s lives better. However, we can easily get stuck in a rut of thinking everyone is the same, and it is really important to remind ourselves to empathize outside the box. Non-users can often provide insights into critical issues such as accessibility, understanding or demographic factors (think more social influences) impacting engagement and usage of certain products. By speaking with non-users and users, not only are you breaking down barriers, but you are also understanding the struggles and reality of people you aren’t always thinking of.

When is talking to non-users not as valuable?

Although it is clear that interviewing non-users is super valuable in identifying new opportunities and perspectives, there are certain times when it is less ideal to speak with non-users:

  • If the current priorities are around improving the experience for customers with a certain level of product experience
  • If you need to choose between users or non-users to speak to, always start with improving your current product
  • Finding bugs or other issues with the current user experience of a product
  • Niche products that only certain groups use (ex: recruiting a teacher for a software made for surgeons)
  • If you are prototype testing something that requires a certain level of understanding from users

When deciding whether or not to speak with non-users, just make sure to think about the goals of the study, and what your objectives are!

How to recruit non-users

Recruiting and talking to non-users can be much more challenging than finding people who currently use your product, however, it is definitely possible. The most important first step is to define who these non-users are, which I have given a rough list of below:

  1. People with loyalty to another brand
  2. People who are not interested in your product
  3. Bad previous experiences with similar products
  4. Misinformation of your product
  5. Life circumstances

Sometimes it really can be impossible for a certain person to use your product, and that is why we still need to choose and prioritize our non-users. I would much rather speak to people with loyalty to another brand than people who are simply uninterested in the topic my product covers. Also, both people with bad previous experiences and misinformation are great candidates to better understand the gaps and negativity they perceive in your product.

As mentioned, it can be tough to recruit for non-users, but here is how I approach this problem. First, I set my criteria for recruitment:

  1. Unfamiliar with the brand/product
  2. Not using the product OR using a competitor product
  3. Recently stopped using a competitor product OR never have used a product in the space
  4. Bad experiences with competitor or similar products
  5. Any demographics I am looking for (location, age, gender — but normally least important). This can also include jobs that may be really important to factor into your study, such as making sure you are recruiting the correct role for your software

Then comes the more difficult part: actually getting in touch with these people. I use a few hacky ways to get in touch with these users:

  1. Posting the screener link (or just a description) on LinkedIn, Twitter or Facebook
  2. Posting on a forum, such as Reddit
  3. Reaching out to slack communities
  4. Asking friends of friends (friends and family can be too close)
  5. Using a recruitment agency (which can also be very expensive)

Just as a caution, you might get some less than ideal (I’m being nice here), participants through some of these methods, but that is part of the process. The same thing can happen with your actual users as well.

Another VERY important note — if you are recruiting using these methods for in-person tests, always try to meet and conduct the test in a public area, and never go alone.

What to do after you talking to non-users

After running a study with non-users, there is typically a lot of information to sort through, and a lot of ways you can highlight what you found. With this information, I will generally:

  • Review the sessions and see if there are any trends in what non-users need that we could build in our product
  • Compile why non-users are using (or switching) to certain competitor products
  • Map the journey of a non-user, especially the journey of a non-user using a competitive product
  • Encourage teams to get creative in coming up with ideas for non-users
  • Create a non-user persona or visual breakdown
  • Prototype a similar, but new type of product or service that would appeal to non-users

While talking to non-users might not be on the top of your priority list (we can’t always do everything at once!), it is still an important topic to consider. You have to make a decision whether doing some research, even with non-users, is better than doing no research at all. Maybe it is better to do nothing if you have a strong sense that it may lead you astray. Or maybe it’s better to talk to non-users if it will help you make something better, even if it’s not necessarily the biggest pain point for your current users.

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Burnout as a User Researcher

Even blogging can feel like social media.

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It’s about 6:50am and I have been staring at this blank Medium page for days. I have merely managed the title and tagline. Recently, it has been a struggle to write articles, both for Medium and my contract writing. This is contrary to how I usually feel about writing. I normally love writing, it energizes me. I know everyone struggles from writers block, and feeling tired, but this feels beyond that. For some reason, something in me has shifted and, suddenly, my word choice feels stupid, my sentences don’t feel as witty and my thoughts feel incredibly scattered.

This has also managed to seep into other areas of my life, such as work. The other day, I sat in a strategy planning meeting for Q3. I’m a senior user researcher, and I have been doing this job now for about seven years, but as I sat in that meeting trying to wrap my head around building business cases, revenue impact and prioritizing backlogs, I felt utterly like an imposter.

Earlier this week, I started a writing assignment, which was to produce an article on generative research. Generative research is my bread and butter, my go-to, my expertise, but I sat there and stared at my blank canvas of a word document for a good two hours before closing it. I felt an immense amount of pressure for it to be perfect, and shame for barely being able to type 350 words out of my 1,500 word minimum.

Also, I’ve been generally irritable, cynical and sensitive. This has been super fun for my friends and boyfriend.

Why am I sharing this?

Sometimes I feel like blogging can be similar to Instagram or Facebook. Usually, I don’t write about how insecure I might feel in a meeting, or how I can feel so lost and overwhelmed at work. When we read articles, it can seem like the author really has their sh*t together. They rarely mess up interviews, or struggle with producing actionable insights. It can feel like everyone else knows everything. And, while I will always agree that reading is a form of learning and sharing knowledge, at times, the vast amount of knowledge can become so overwhelming.

Nobody knows everything. We are all out here trying to do our best, but, at times, it can feel extremely important to convince others that we are smart, talented and always on top of everything.

In addition, user research can be a particularly emotional job. I have spoken to many researchers and a lot of us are empathetic introverts. Being an empathetic introvert can be difficult in a job that requires you to constantly empathize with, talk to and be around others. This is the exact reason I left the world of therapy (and then, consequently joined the world of tech therapy).

When you empathize with someone you, essentially, are sharing their same feelings. For instance, if a person is struggling or upset, you are more likely to feel that way as well. We are often trying to understand problems with products and where people are having a hard time so we often see people feeling frustrated by our product. This is how we, as researchers, are able to relate to and advocate for our users, but it can also leave us feeling drained. Sharing research can be equally as difficult as you are constantly highlighting problem areas and issues for the team. Although I always call these areas for improvement, or opportunities, that doesn’t always fool people.

What are some “symptoms?”

There are some red flags that can help you determine if you are sliding down the slippery slope of burnout. Although everyone is different, and expresses reactions to being stressed in various ways, here are some symptoms I have recognized:

  • Unable to focus. You have difficulty focusing on one thing at a time, and end up just doing a lot of scattered work, and, ultimately, not completing tasks
  • Desire to avoid. I am an avid to-do list user, and absolutely love ticking tasks off of my to-do list…sometimes to the point of putting a task I already finished on the list, just in order to complete it. When I feel burnt out, my to-do list just keeps piling up, and I do my best to not even look at it, or add new tasks to it
  • Isolatation. When these feelings of burnout come, all I want to do is sleep and work from home. I don’t want to be around people, or share my thoughts with others. This can also cause me to withdraw from my personal relationships and social life
  • Personal life becomes more difficult. I’m like Monica from Friends most days, but when I am burnt-out, I don’t even want to tidy up my apartment. I pick more fights with people I care about, I don’t eat as well or commit to my daily meditations. Everything feels too heavy and arduous
  • Consistently feeling demotivated. That job you used to care about? It suddenly becomes significantly less important to get anything done, or contribute positively. Even the easy tasks feel insurmountable, and everything feels too difficult
  • Reduced performance. The feeling of not being able to do anything right that I mentioned in the beginning of this article, that is a huge warning sign for me. This could surface as missing deadlines, feeling “spaced out” (missing phone meetings or being late to meetings) or being less engaged in your day-to-day role. It is a heavy burden to feel like you are unable to perform well
  • Increased cynicism. Now, my humor is generally full of cynicism, and that is perfectly fine, but I mean an elevated cynicism, which can actually end up in being mean. Suddenly I feel like I am the debbie downer, and the person who is more focused on the negative, or how difficult something is. Nothing is possible, and everything is annoying

What can you do to avoid/help burnout?

I have developed a few ideas on how to help alleviate the feelings of burnout, both before and after the symptoms start.

More research-specific ideas:

  • Do research with team members! You don’t have to be the only one listening, taking notes, synthesizing…in fact, you shouldn’t be. User research really is a team sport, and sharing the experience with others really helps diffuse the high emotions in the session. You have other perspectives and can talk through what you just experienced with others
  • Do emotion-neutralizing exercises. I do my best to meditate daily in order for me to stay aware of my emotions, and control how those emotions surface. In addition, I have meditated after particularly difficult research sessions, and have also meditated before sessions if I have been having a tough day beforehand. Another exercise I use is to write out any feelings before and after the research session. Both of these allow me to leave additional emotional baggage outside my sessions
  • Avoid back-to-back research sessions. Although this is sometimes unavoidable, I find breaking up the session allows me to decompress and “restart” my emotions before the next session. That way, I am ready to handle whatever is coming for the next session, and am not carrying around anything from the previous session. It also gives me a chance to do any neutralizing exercises (or get something to eat)
  • Listen to the research a few different times. I listen to my research recordings right after a research session, and then, again, a few days (or a week) later. I find relistening right after the session to be much more emotionally charged, as I am still very attuned to how that user is feeling. of course, I think it is very important to listen to a session again right after (I also use this to take notes), but I also think giving yourself some emotional distance by listening later also helps put issues and problems into perspective

Overall ideas:

  • Reach out to your team members and manager — For me, this has been the most beneficial and important. You aren’t alone in this, and talking with others helps you feel more connected. Not only that, but you can let your manager know how you are feeling and they can help you work through some of these issues. It is always better to share this information rather than others thinking you are “slacking” or that you don’t care
  • Be nice to yourself — not every single day will be perfect. Some days will be more difficult than others and you won’t always be successful in controlling your emotions. We can’t always be on top of everything at once, so make sure to give yourself a break if something goes wrong
  • Take care of your body and mind. Go on vacation when you need to, take a mental health day or work from home if you need some space. I always try to eat well, exercise and get enough sleep. Now, this doesn’t always happen (see the point above), but I naturally feel better when I do!

These symptoms might sound dramatic or floofy (one of my favorite made-up words), but they really can be real for some people. Research, as well as many other jobs, can be extremely emotionally draining. When we are feeling unwell, we end up doing more harm to ourselves and others, so it is important to always assess how we are feeling, and be okay accepting however you feel — the best thing you can do is acknowledge and move forward!

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User research plans: who cares and how to write one [with template]

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Research plans are something I absolutely swear by. I have been writing them for years and, at this point, I don’t think I could actually start a project without first creating a research plan (that may be a slight exaggeration, but it is mostly true). For me, they contain all of the necessary information about the research project, and really ensure the whole team is aligned in the right direction. In the past, they have really acted as a North Star in my projects.

What is a user research plan?

A user research plan is a form of documentation, which is why some people may shy away from it. I can honestly say, it is not referenced or used often, after the project has started, unless to point out a specific reason why we are conducting the study, or why we recruited certain types of participants.

Overall, they are an explanation about the research initiative taking place, serving as a kick-off document for a project, and really boil down to what the goal of the research project is.

Why do we create them?

User research is super exciting, to me at least, and it can be really easy to get off topic during a research project. Say you start a 3 week project with the intention to better understand your users through generative/discovery research and, suddenly, two weeks in, you realize the majority of the time is spent asking questions that the team is interested in and tacking on prototypes to the end of these sessions. Soon enough, your generative research hour-long session has turned into a mash-up of different subjects and Invision links. I’ve seen this happen a lot.

This doesn’t mean we can’t answer all these exciting questions, or test all these prototypes. What I do mean is we can do them, just separately. I have watched researchers try to mash too many things together at once and the results are confusing, at best. Albeit, sometimes I will add a simple prototype to the end of a session, but never more than two. It becomes extremely disorienting for your users to test a bunch of different concepts at once. This is where a well-crafted research plan comes into place,

Research plans keep everyone on track and make sure the overarching goals are well-defined and will get answered by the research. They keep the entire team aligned on the outcome, the bigger picture, instead of getting bogged down in the details, or switching the goal of the research in the middle, by mistake. Most importantly, they allow researchers (or whoever is doing the research) to really focus, and make sure the objectives of the research plan will be answered in the most effective and efficient way possible by the end of the project. We want to make sure we are actually answering the questions we set out to uncover, and research plans enable us to do so.

How to structure a research plan

For a while, when I first started writing these, they felt way too formal and too much like all the papers I used to write in academia. They can definitely have that sort of feeling about them, but are much lighter on the information. Usually, I don’t have more than a few sentences or bullet points for each section. The only time-consuming section will be the interview guide, which we will explore more.

  • Background — a few sentences on what the research is about and why it is happening, which helps get people on the same page as to why this research is recurring, and what we hope to understand at the end. Arguably, this part is the most important for teams to align on first
  • Stakeholders involved — the relevant internal team members who will be impacted by this research, and, potentially, the teams that initially came up with the research initiative
  • Research objectives — what the teams want to learn from the research, or what they would like the outcomes to be. I like to put objectives this way: we should be able to answer all the objectives at the end of the research project, so, whether we are looking to understand an end-to-end journey or evaluate a new set of features, we should be able to come to conclusions about these objectives at the end. Read about how to write and elevate your research objectives here
  • Methods — choose which research methods should be used in order to answer the research objectives. Mostly I am choosing between more generative methods in order to uncover motivations or broader insights, or usability testing to evaluate a current product or prototype
  • Business objectives (optional, but recommended) — this is where you can discuss what business KPIs might be impacted through this research project, such as revenue, retention, acquisition, etc.
  • Participants — who are the participants you are targeting for this particular project, such as demographics, geography, non-users versus users
  • Interview guide — a cheat sheet containing topics/questions to follow during the interview
  • UX Metrics (more applicable for usability tests) — what criteria would determine success, such as time on task or task success for a usability test
  • Timeline — a general overview of how long the research will take

Gathering this information will require you to talk to other people, like product owners, developers or designers, which I always highly recommend doing. I ensure we are creating the plan together so that, before we start the project, I am convinced everything makes sense, and we are on the same page. Oftentimes, I will gather what they are interested in, or the questions they want asked, and turn them into more unbiased alternatives.

An example (and template)

Although I have a template available, I will use an example for context and to make this less abstract. Imagine you worked at a Homemade Dog Food App Company, and recently discovered that the team was interested in learning more about how people use the app to order dog food, and why they use this app over others.

Background:
For this particular research project, we are very focused on two main areas: 1. We want to understand the motivations behind why our customers order dog food on this app, and on others, and to gather a deep understanding of the journey people go on from when they think of this need, to when they are feeding their dogs; 2. We are interested in learning how customers currently use our product, and any pain points or problems they are experiencing

Stakeholders involved:
Retention team: product owner(s), designer(s), developer(s)
Acquisition team: product owner(s), designer(s), developer(s)

Method(s):
20 60 minute interviews, split between:

  • Usability discovery (‘walk the store’) sessions
  • Jobs To Be Done sessions
  • Post-qualitative surveys on importance of features and concepts found in qualitative data

Research objectives:

  • Discover people’s end-to-end journey when considering, purchasing and using dog food
  • Uncover the current process people undergo when considering, purchasing and using dog food on this particular app
  • Identify the competitive landscape of what additional products customers are currently using, and why
  • Evaluate the current product, and any immediate pain points, or bugs, customers are facing

Business objectives:

  • Customer retention rate
  • Customer satisfaction rate (measured by: System Usability Scale)
  • Users creating an account & logging in
  • Understand competitors

Participants:
n=20

  • 10 current users
  • 10 non-users
  • Male/female mix

Interview guide
This is it’s own topic itself, which we will cover in a future article, but the basic premise here is to include some potential questions you would ask during the interview. I usually tell people to form interview questions using the TEDW method, as they tend to open up conversation in an unbiased way. Below is the TEDW question method:

  • “Tell me more…”
  • “Explain…”
  • “Describe what you mean by…”
  • “Walk me through…”

UX Metrics

  • Evaluation and decrease in the amount of bugs found in the product
  • UX improvements for pain points, including potential prototypes which should be user tested
  • JTBD statements and desired outcomes
  • Personas and customer journey maps (even if wireframes)

Timeline
Approximately 4–6 weeks for recruitment, qualitative research, analysis, surveying and quantitative analysis

Create your own

Not only do I write research plans at the beginning of each project, which keeps the team really on track, but they are also a great tool to share and teach to colleagues. At my most recent position, I have been encouraging product owners to structure a draft of their own research plans before they come to me, which really prompts them to think about the questions they want to be answered, and the expected (or desired outcome). It has been a wonderful way to evangelize research throughout the company, and get people really thinking about user research.

If you are interested in writing your own, feel free to use my template (updated!), and let me know what you think, including any areas that seem unclear or unnecessary!


Interested in more user research? I teach an Introduction to User Research Course and am available for one-on-one mentoring. Check out the User Research Academy.

Please join the User Research Academy Slack Community for more updates, postings, and Q&A sessions

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