Asking about the future in user research
And why this method never works out well.
It is a tried and true saying: “never ask participants what they want” or “never ask about future behavior.” Why is this?
Let’s deviate for a second: 51 million Americans waste $1.8 billion dollars on unused gym memberships (Source). About 67% of people who sign up for the gym don’t go, yet they still signed up. They had every intention of going, but they didn’t. They failed to correctly predict their future behavior. This is why, as user researchers, we never ask about the future. Yes, gyms are still making money, but the fitness industry is worth about 80 billion US dollars (source), and is a very well-marketed field, which the same can’t be said about most companies trying to deliver paid-for features/memberships.
The only thing that can predict the future is the past.
The problem we face
User researchers constantly face this conundrum: we are expected to foretell the future of our users, to predict whether a user will pay for something, or even simply use something. All the time, I field questions from colleagues: “can you ask how much they would pay for this feature?”, “can you figure out how often they would use this feature?”, “can we gauge how much interest they would have in this new feature we are thinking about?”
As the voice of the user, and my desire to improve the world for, both, users and businesses, I walk a thin line between trying to ensure products increase revenue while making the user’s life more delightful. I don’t want users to create and pay for something they aren’t using or getting value out of. To me, that is a bit too much on the side of dark UX. I would rather be a part of something that makes the business money, but also provides tangible value to a user. I want the users, as well as the business, to have cake and eat it too.
Where asking about the future fails
Regardless of good intention, sometimes it can be really easy to fall into the future-based question trap. You want to get answers for your team, you want to give the guidance and direction, or else user research might be deemed as “useless” (it has happened). Not only are future-based questions completely unreliable and hypothetical, they can be quite uncomfortable for users to answer, and may lead to some social desirability bias.
Everybody has an aspirational self, and oftentimes, they lie to themselves and others because of this.
I have seen a wonderful example, which I have fictionalized:
Researcher: Okay, cool, so would you like an app that combines booking you a plane, a hotel as well as securing you a person who could dog-sit while you are away, or maybe just take your dog on walks…or, if you don’t have a dog, someone who house-sits and waters your plants?”
Participant: Um, yeah, that would be really nice.
Researcher: Awesome, so you would use that kind of app
Participant: Yeah, I think I would. It would help me out
Researcher: Cool, and how would that work or benefit you?
Participant: Well, I’ve never really thought about this…so just let me think…
There you go. “I’ve never really thought about this.” That is the golden nugget no one really wants to hear, but is extremely important. Yes, the participant said they would use an app that would, seemingly, make their lives easier, but they. have. never. thought. about. it.
Yes, there is a universe in which this particular service could be a hit, but there are a lot of risks associated with approaching solutions in this way. I’m in no ways trying to dissuade people from taking risks, sometimes it is necessary, but I would like teams to gather more reliable data before taking the leap.
it is hard, but possible. Researchers have to work a bit of magic.
How user researchers become psychics
As mentioned above, the past predicts the future. Instead of asking users how often they might use a feature, or how much they might pay for something, we have to reference their past. I have an exercise I commonly recommend to students, where we take future-based questions, and turn them into question about the past.
First, what are future-based questions?
- Would you use [feature/service/product/app]?
- How often would you use [feature/service/product/app]?
- Would you buy [feature/service/product/app]?
- On a scale of 1–10, how likely are you to buy [feature/service/product/app]?
- How much would you pay for [feature/service/product/app]?
- Would you pay X for [feature/service/product/app]?
I know I said these questions are bad, but a famous quote from Howard Schultz, former two times CEO of Starbucks should help highlight this concept:
If I went to a group of consumers and asked them if I should sell a $4 cup of coffee, what would they have told me?
Cool, great point, and I obviously agree. So how do we turn the future into the past. Just a note here, people may still lie when you ask them about the past, but it is still a much better indicator than asking them to predict their own future behavior.
How to predict the future from the past
Let’s use an example here. One of the easiest examples is a membership or subscription. I’ve always want to start a subscription box with stationary, based on user’s upcoming celebrations (so, I need 3 birthday cards next month and 2 congratulatory cards, etc). When I initially thought of this idea, I had a line of questions. I will put them in future-based format and then turn them into the past:
The future
- Would you use a subscription box that allowed you to have curated stationary for all the events you need delivered right to your door?
- How often would you want the subscription box to come?
- Would order a curated stationary subscription box?
- On a scale of 1–10, how likely are you to order a curated stationary subscription box?
- How much would you pay for a curated stationary subscription box?
- Would you pay $15 a month for a curated stationary subscription box?
- What else would you like to receive in your curated stationary subscription box? Tea, cookies, cats?
Quite honestly, if I do say so myself, this curated stationary box sounds pretty wonderful. In all fairness, I would have answered yes to these questions, and paid the $15 a month. However, it is quite funny because, there are stationary subscription boxes out there already, and, I subscribe to none of them. On top of that, once this was out, I can’t say for certainty that I would subscribe. Hell, I can’t even say for sure what will happen tomorrow, so how can I predict something like this? (If you answered yes to any of the above questions, shoot me a line. Kidding.)
The past
How do we turn these into more helpful questions?
First, more general questions:
- Have you ever ordered a subscription box in the past? Why or why not?
- What type of box?
- How often did it arrive? What was your experience with that?
- How did you feel about the experience?
- What value did this subscription box bring?
- If you can remember, how much did you pay for the subscription box? What did you think of that price?
Second, dive more into the specifics:
- Have you ever ordered a stationary subscription box in the past? Why or why not?
- How was your experience with the box?
- How often did it arrive? What was your experience with that?
- Walk me through the last stationary subscription box you received and the contents in it.
- How much did you pay for the stationary subscription box? What did you think of the price?
- How much would you pay for a curated stationary subscription box?
- What was missing from the stationary subscription box?
So, that is how I would switch from the future to the past. This is, potentially, assuming someone has ordered these in the past and, you might be sitting there thinking “what if my participant hasn’t ordered subscription boxes in the past?” There are three things you can do:
- Screen your participants to ensure they have ordered them in the past
- Take the time to figure out why they haven’t ordered subscription boxes in the past, as that can be very useful information when deciding either to move forward or not, as well as how to move forward
- In this scenario, you could also ask about subscriptions in general, to understand what they subscribe to (such as Netflix, Amazon prime, etc), to better understand what might be missing from a subscription box
In addition to this, I have another simple method to help teams. Once the researcher conducts theses interviews, where the past is discussed and analyzed, don’t just jump straight into development and roll-out. Instead:
- Prototype the concept — put this idea into a prototype form, and see how people react. I have done this before and heard people say, “wow, I would never pay for that” or “oh, yeah, that makes sense as a premium feature.”
- Thereafter, A/B test the concept. Don’t just roll it out to all of your customers — test to see what happens: Is there a drop in retention? Or in conversion rate? Is no one interacting with the feature? Or the exact opposite?
With all these methods, there is really no reason to be asking future-based questions, and basing features or products solely around this shaky foundation. We want to build better products that improve people’s lives, so let’s use the best predictor to make sure we can accomplish that in the future!
A follow-up: growing the maturity of UX Research at your company
How to determine UX maturity and actionable steps forward
![](https://cdn-images-1.medium.com/max/800/1*0-UhUimjTTsODsrBRYuw6Q.gif)
Have you ever thought about the quality and effectiveness of the user research (or UX) practice at your current company? Or where your company stands in terms of how you are currently using user research? Or, most importantly, what level you are on and how to get to the next level of user research?
I think about this all the time. Processes, frameworks and how I am currently running user research can sometimes keep me up at night. The other day, I decided it was time to actually put my questions and thoughts into a framework, which was when I was introduced to the concept of UX maturity and UX maturity models
What is UX Maturity?
UX maturity is as it sounds: it is, essentially, how mature your organization is when it comes to dealing with UX and user research practices. For the purpose of this article, I am going to focus specifically on user research. Fortunately for all of us, the area of UX maturity has been researched, and there have been some wonderful resources created in this space, such as UX maturity models.
A UX maturity model enables a company to do exactly what I mentioned above: assess how mature a company is with their user research.
For me, UX maturity models are a really helpful guide in understanding the purpose of user research in a company, whether it is non-existent, a tool to validate design decisions, a way to discover new insights, a method to innovate or a combination of the above (the good ones, usually).
A model like this gives you a clear framework, allowing you to actually understand where you currently lie on the UX maturity scale, and what you have to do in order to get to the next steps.
Generally, the more UX research mature a company is, the more likely that are to fight for including user research in their business.
What can assessing UX maturity do for you? Aka: why does it matter?
Assessing where your company currently lies within a UX maturity model is important for several reasons:
- Obtain a greater understanding about how much buy-in user research currently has in your organization
- You acquire action items for what you need to do as a user researcher to move the company in a more user-centric direction
- Helps gain buy-in by approaching user research in the most appropriate way for your organization
How to assess UX maturity
UX maturity models tend to have five or six different levels, depending on which you are looking at. Here are the most common hierarchies of UX research maturity:
- Absence/Unawareness of UX Research
The organization is basically unaware of user research, and the value of conducting research. There is an absence of processes and movement in user research - UX Research Awareness — Ad Hoc Research
There is an awareness of user research, but it is commonly misunderstood as a tool to validate changes, or to “make something look pretty.” Oftentimes, there will be ad hoc research requests that come very late in the pipeline - Adoption of UX research into projects
This is where UX research comes into projects earlier than in stage two, and starts to become part of whatever development cycle the team is using - Maturing of UX research into an organizational focus
User research becomes part of the organizational process, and has its own place in the organization. Teams and stakeholders are bought in, and ensure research is done, when necessary - Integrated UX research across strategy
Instead of simply informing minor aesthetic changes, or being used to validate changes, user research is able to inform product strategy, as well as other strategies across the organization (ex: marketing, brand, etc.) - Complete UX research culture
Where every user researcher wants their organization to be: the entire company is research-centric and driven by a need to understand users. UX is an integral part of the organization’s thinking process at every level
There are many models available to use, such as the one below, used by GetYourGuide. This model is a great way to get started in determining, at a high-level, where the UX maturity lies at your organization.
![](https://cdn-images-1.medium.com/max/800/1*7tBiBNH9byXiKglwcwAHhQ.png)
Once you get this overview of the UX maturity, you can dive in a little deeper, using this more detailed model by Nasdaq:
![](https://cdn-images-1.medium.com/max/800/1*q934hE4xm2IMfstHeldtnA.jpeg)
This particular maturity model can end up looking more like a bingo board, with some areas may be more mature than others, which is why I love this particular model, and have used it at the company I currently work for. I identified our overall maturity using the first model, but I knew Nasdaq’s model would work better for us, specifically, because we were further along in some areas than others. This is what it looked like when I was done:
![](https://cdn-images-1.medium.com/max/800/1*GOsniymzzMI9jcUvHhUH2g.jpeg)
After I went through and completed this model, I had very clear insight into what I had to do next:
- We had to move more into the direction of discovery research — I currently run generative research studies regularly, but there is a lot more work I need to do in terms of education, and how to work alongside our squads with this discovery research
- I want to start beta and pilot programs as soon as we have new concepts applicable for these types of methodologies
- We need to up our data collection and analytics game when it comes to user research metrics (such as time on task, task success). With this, I am currently working on a heuristic evaluation, and we are going to start recruitment for a benchmarking study
- As we have recently started discovery research, we still need to create outputs that foster shared understanding throughout the team, such as personas, user journeys, user scenarios, comic storyboard, etc
- I would really like to start making sure the research is integrated throughout all the different departments — as of right now, I am just trying to make sure each squad is introduced to the concept of research, and the finding we have so far. As time goes by, I will be holding more synthesis meetings and presentations that include other departments. This is a particular focus for me this coming quarter
- Finally, I would like to focus on creating more frameworks and processes across user research — right now, we have best practices and an overall idea of how we want user research to work, but I would like to ingrain research into the squads in a very obvious and easy-to-follow way
Although I already had an idea that this was the work I needed to do to help user research level up, it was certainly helpful to map out where we currently lie on a pre-defined model, where I could easily see what the next step would look like. With this, I made my plan for the upcoming year, which is a bit optimistic (the ones with the glow are where I would like to be):
![](https://cdn-images-1.medium.com/max/800/1*BLXgMPRW7p9H2vqCpAWCSA.jpeg)
As I am currently the sole researcher on the team, I am hoping to accomplish as much as I can with this model in the upcoming year, and will post an update of our new maturity then. I can’t say enough how helpful this simple exercise was, and I really encourage you to give it a try!
See the original post, based off of a recent ResearchOps Berlin Meetup
Being a good user researcher goes beyond empathy
15 traits and skills valuable to a user researcher.
![](https://cdn-images-1.medium.com/max/800/1*mgYsZ0fSXOU6vVSxFKPyyQ.gif)
I’m not going to lie, being a user researcher is a really cool job: I have a variety of different activities I could be tackling in a given week or day, I have the opportunity to make a long-lasting positive impact, I can talk to people to more deeply understand them (fascinating), I write research plans and I also get to run fun brainstorming workshops with cookies and pizza.
It’s super enjoyable, but, I have found, it does take a certain type of person to be a user researcher. While I have some natural tendencies towards the job, I have had to evolve some of my other qualities. For instance, I am very much introverted. On the surface, you might not be able to tell, but it is more about the fact that being around a bunch of people and listening intently can be quite draining for me. Because of this, I have had to balance how I approach work, such as:
- No more than three research sessions in one day
- Try to avoid moderating too many back-to-back workshops
- Attempt to make Monday and Tuesday my “meeting days” in order to have fewer team meetings throughout the week
- Take some days to work from home sometimes, in order to recharge (when I have a more meeting-free day and don’t have research sessions scheduled)
That being said, there are some more obvious qualities that a user researcher should tend towards (or work on). We all know empathy and friendliness are key, but what are the lesser known characteristics that benefit user researchers?
User research personality traits
- Perceptiveness
We need to take in everything that is going on around us, especially during research sessions. By being perceptive, we are able to filter out the noise, and hone in on the most important pieces of what participants are telling us. This trait allows us to ask crucial questions on the spot, instead of realizing the opportunity was missed later on - Open-mindedness and calmness
Looking for patterns in data, in order to deliver insights, is critical in making a successful user researcher, but it is extremely important to not jump to conclusions when synthesizing research. We need to remain calm and open to all possibilities, in order to see grey areas others may miss. This also applies to realizing we can’t understand or do everything perfectly - Neutrality
Frankly, we aren’t really meant to have opinions but, instead, are meant to share all the facts with others in the most unbiased way. During research, we don’t really respond to what participants are saying. There have been times I have wanted to laugh, cry and hang up the call, but it is our duty to listen, dispassionately to what others are saying…although, this doesn’t mean you act like a robot - People management
As a researcher, I interact with many people from product owners to designers, developers to marketing, finance/legal to branding. Sometimes there can be a good amount of chasing and babysitting, to ensure research gets done properly (and isn’t pulled in too late to a project). I create bi-weekly meetings with product owners and designers so that research isn’t left behind. I also created a one-pager on how to work with a user researcher - A whole lotta patience
Similar to above, with chasing and educating, there is a need for a degree of patience. User research isn’t concrete enough as a field to simply be known (or understood correctly). In addition, it can get boring sitting through hours of interviews with people who are telling you, seemingly, similar stories or taking the same actions on tasks. However, we need the patience to look through each interview with a lens of fascination and potential. Also, be patient with last minute cancellations! - Mental juggling
Specifically during research sessions, we do a lot of different things simultaneously: observing, listening, understanding, forming questions, time-keeping, empathizing, knowing when to dig deeper, managing observers, etc. This is a lot of stuff to do at once, so we need to have the mental capacity to juggle all of this competing information. I use meditation to help with focus and clearing my mind. That, and lots of practice! - Be compelling
Often, we need to convince others of the value of user research, as well as evangelizing the voice of the user. In order to do this, we need persuasion, but without the negative connotation that word usually entails. It is important to understand the fears or misconceptions of user research and then present research projects and findings in a way that quells those fears - Having a touch of romanticism
Researchers generally want to make the world a better place and to improve people’s lives. A degree of romanticism is necessary in allowing us to forge forward through common obstacles and struggles. At the end of the day, all we want to do is help others, both companies and users
User research skills
- Ability to collaborate
As mentioned above, researchers can touch many different departments and are often considered a “service” for teams to use. In this sense, we need to be able to collaborate with all different areas of a company, whether that be product, tech, marketing, finance, legal, etc. Making yourself as approachable as possible, and taking the time to understand someone’s previous experience with user research enables you the opportunity to collaborate even more - Adaptability and admittance
User research can be unexpected — a connection could be lost, a participant could be hard to handle, a method may not be working well, someone could question and dissolve your research findings through something you didn’t know. We have to be flexible in changing methods and working with what is directly in front of us in any given moment. I now expect the unexpected and am happy to admit I did something wrong or that I simply don’t know - Teaching
One of the best things I have done at every company or consultant position I held was to teach others how to perform basic user research (primarily usability tests). Being able to explain concepts to people in a way that enables them to understand not only helps you educate people in an area with many misunderstandings, but can also come in handy for facilitating brainstorming sessions or fielding the many questions a user researcher gets asked when presenting findings (ONLY 10 PEOPLE?!) - Learning quickly
Especially in the freelance/consultancy world, we need to learn quickly: learn about the people we are working with, how teams are structured, the processes we need research to fit into, the domain we are a part of, different types of technology, new research methods. We don’t need to become experts in everything, but it is important to be able to recognize commonalities between what you know and things you are trying to learn, as well as putting in the time to properly absorb information necessary to your performance - Have a good memory
This might seem obvious, extremely helpful. This is key when moderating interviews, as you can memorize the script you need, making the session much more natural for you and the participant. There is a lot of information to be stored, and you are bound to forget some details, but having a good memory enables you to make connections between research participants (and even projects) that others might miss - Writing
I write a lot in my day-to-day activities, such as recruitment emails, scheduling emails, presentations, research summaries, personas, scenarios, one-pagers, budgets, research plans, screeners, surveys…the list goes on. Sometimes, I even help with UX copywriting for my designers (we don’t have that role filled yet). Being a structured, concise yet friendly writer can really aid you, and save you time with editing - Storytelling
And, of course, storytelling…what does that even me? To me, I care about people’s stories because I think they are an integral part of understanding someone and then communicating research to others. In order to effectively get others to understand our users, and the impact our product has on them, I need to string together the stories users tell me in order to convey meaning. If you are interested in more, I talk about storytelling for a research portfolio here
Don’t have these skills or traits?
That is okay, and doesn’t mean you can’t be a user researcher, or try it out. I have just realized these are very helpful qualities and abilities to have. If you fall short on some of these, they can definitely be learned and sharpened over time. Not all of us are perfect and, as a researcher, of course I talk about the ideal. We all have our own strengths, and areas of improvement. As with anything in user research, it just takes practice!
UX Maturity: How to Grow User Research in your Organization
![](https://cdn-images-1.medium.com/max/800/1*KZjt32rZXnCIUv2U9Ppiig.jpeg)
Our second ResearchOps Berlin Meetup, hosted by FlixBus, was an insightful presentation on how to assess your organization’s level of maturity, and how to help your organization foster and grow a user research practice. We then followed-up with group discussions on the challenges we face in organizations, when they are not quite as “UX research mature” as we could hope.
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On April 8th, we were fortunate enough to hold our second ResearchOps Berlin meeting. FlixBus was our wonderful host, and also delivered an actionable presentation on how they have managed to foster and grow user research at FlixBus. We found this talk to be extremely inspiring as many user researchers face this very challenge: how do we best approach growing our user research practice at an organization? The follow-up discussion made it very clear that there are patterns in the problems we all face.
Luky, Pietro and Carolina took the time to bring us through the story about the maturation of user research at FlixBus. It all started when Luky, previously a UX designer, was asked by colleagues to make a pop-up look nice. For all UX’ers reading this, I know you may have just cringed. Luky quickly realized her colleagues were completely focused on the solution, as opposed to the problem: pop-ups are annoying! This was two years ago: there was no dedicated UX researcher or research processes, and decisions were made based on a gut feeling. They decided things had to change.
UX Maturity Models
After understanding the need for user research at FlixBus, the team decided to use a UX Maturity model in order to assess the current state of user research, and how to get to the next levels.
What is UX Maturity?
How do we know what stage an organization is in with understanding and implementing user research techniques and processes? This is where UX Maturity models come into play. They are a framework that enable organizations to categorize the quality and effectiveness of their user research processes and practice. Generally, the more UX research mature a company is, the more likely that are to fight for including user research in their business.
How do we assess maturity?
During the presentation, the FlixBus team gave us a peak into how they define and assess UX maturity through a maturity model adapted from GetYourGuide to help us visualize the different steps.
Most maturity models, one of the most famous is from Nasdaq, have a similar pattern consisting of five or six levels of UX maturity, the lowest in which UX is absent, the highest in which the organization has developed a research-centric culture. As organizations mature, they are better equipped, and more likely, to make use of user research, and incorporate it into business strategy.
- Absence/Unawareness of UX Research
The organization is basically unaware of user research, and the value of conducting research. There is an absence of processes and movement in user research - UX Research Awareness — Ad Hoc Research
There is an awareness of user research, but it is commonly misunderstood as a tool to validate changes, or to “make something look pretty.” Oftentimes, there will be ad hoc research requests that come very late in the pipeline - Adoption of UX research into projects
This is where UX research comes into projects earlier than in stage two, and starts to become part of whatever development cycle the team is using - Maturing of UX research into an organizational focus
User research becomes part of the organizational process, and has its own place in the organization. Teams and stakeholders are bought in, and ensure research is done, when necessary - Integrated UX research across strategy
Instead of simply informing minor aesthetic changes, or being used to validate changes, user research is able to inform product strategy, as well as other strategies across the organization (ex: marketing, brand, etc.) - Complete UX research culture
Where every user researcher wants their organization to be: the entire company is research-centric and driven by a need to understand users. UX is an integral part of the organization’s thinking process at every level
How to mature?
In addition to the UX maturity model, the FlixBus team shared how, exactly, they have been able to increase the UX research maturity over the past few years. They explained some tips and tricks all of us can employ in our organizations.
In order to create awareness of user research, they started with a few different methods. These internal methods, such as testing with employees, allowed them to feel more comfortable and confident when speaking with customers. It also allowed them to gather some buy-in and excitement around user research before jumping right into research interview sessions.
- Unmoderated remote studies with employees
- Moderated onsite studies with employees
- Moderated onsite studies with customers
Once they completed these usability tests, the team needed to understand how to best share user research across FlixBus. They created strategies on how to best share the research to the company, which allowed them to level-up in terms of maturity and getting the organization to be more aware of user research and the value it provides to the company.
- Attended meet-ups and conferences in order to get to know other researchers, and understand how other organizations incorporate user research.
- Held internal knowledge sharing and user research workshops, in order to, both, educate and share the findings from their research sessions.
- Created a blogpost on how testing with employees can be a great starting point to incorporating user research into your organization.
- Shared a UX research findings template, so others could easily do research and share their findings to the organization.
- Showed videos of usability sessions to create a shared understanding of where customers tended to struggle.
- Produced an affinity map with the research findings from the various studies, in order to make the results easier to synthesize and digest. This also gave them actionable next steps forward on how to implement the user research findings.
- Incorporated design sprints to include user research into the overall process.
Luckily, at FlixBus, with these methods, the demand for user research continues to increase!
Scaling user research and maturity
The FlixBus team found themselves in a position, I believe, all user researchers find cause for celebration: people learned about user research, found the value and were excited to conduct more! In this case, the team had to figure out how to scale user research in order to handle all the incoming research requests.
- Using the right tools, such as a remote testing tool that allows for mixed-methods (FlixBus uses Usertesting.com)
- Hiring more UX people, such as researchers
- Aligning with Product Owners to understand their roadmap, and properly prioritize research projects
- Continuing to share findings to generate discussions on slack channels
- Training other employees (product owners, designers, developers, etc.) to do user research
- Testing problems instead of solutions
- Using methodologies at higher maturity levels, such as field studies and guerrilla research or UX Croissant: where they test new features/ideas internally with employees in a speed-dating style user lab
We finished the meetup with a great group discuss on all the different areas we struggle in, when it comes to leveling up UX research maturity. Some of the most common problems were:
- How to get continuous buy-in from stakeholders
- How to make researchers feel valuable so they don’t leave the organization
- How to hire UX researchers (especially those who will be working solo)
- How to get feedback on a product concept/idea that is not currently in development (or live)
Overall, we all struggle with similar issues, and FlixBus was able to give us some actionable tips of how to, first, assess UX research maturity, and how to (slowly) get to the next level.
If you are interested in more in-depth information, we recommend checking out the presentation on SlideShare and also the video on Youtube. Also, keep checking our ResearchOps Berlin Meetup page for our next events!
I’m Writing for dscout!
But I’m not leaving anyone behind
![](https://cdn-images-1.medium.com/max/800/1*HrARTORwBeQjw380DMaZPg.gif)
Hey, everyone, I have a cool announcement that I hope you will celebrate with me.
I was contacted by dscout a few months ago to create some content for them on their blog, People Nerds. Here are a few reasons this was exciting for me:
- Since I was about 5 years old, I have dreamed about being a writer, so, having someone approach me about writing for them was a real dream come true
- It forces me to create high-quality content on a regular basis — not that I don’t want to do this, but it is really nice to have a schedule
- The people at dscout are really cool, and I actually believe in their vision, as well as their product
That being said, this doesn’t really impact my writing on Medium in the sense that I will still be creating separate content for you all, as often as I can. However, I do recommend you also check out my content on dscout (and their content in general), because it is aligned with the type of information I post here.
My recent dscout postings:
How to Ace the Dreaded Whiteboard Challenge
Yes, the whiteboard challenge can be a dreaded and anxiety-ridden experience, but you can also turn it into a fun, enlightening exercise.
17 Tips the Pros Use to Master One-on-One Interviews
In a nutshell, what I have learned is: User research is a bit like improv. Here are a few ways you can nail the performance.
9 Research and Productivity Hacks for UX/UR Teams of One
On a small research team with big ideas? Learn how to prioritize the big-picture goals while juggling the day-to-day challenges — all in a day’s work.
I will be writing two articles a month for dscout, so feel free to follow me on there as well, if you would like. I hope you all understand this small shift, and please let me know if you have any feedback or questions on this.
Getting GDPR compliant
How an American user researcher met GDPR.
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I’m originally from America. All obvious jokes ignorant American jokes aside, I never really understood the whole concept around data privacy and GDPR. My entire user research career was based in the United States, and, through my limited scope of knowledge in the topic, it didn’t really affect me. I had my lean, but informative consent forms, knew to ask permission to record sessions and anonymized participants. I was fine.
Until I moved to Europe, specifically Germany. There I was, in this new role in a new country, excited to get started with user research. I was armed with my American consent form and recruitment tactics. Since the role was Senior Researcher, and it was a start-up, I was ready to just move forward on my own with everything I had learned up until that moment.
I knew GDPR was important in the EU, but I didn’t take the time to really familiarize myself with how it might impact my day-to-day role. I played the role of ignorant American pretty well. But, really, I promise it was well-intentioned.
Why did I start caring about GDPR
Other than moving to Germany, where GDPR is much more apparent, one particular event occurred to knock me over the head with how important it is understand these concepts:
I made a mistake when recruiting from a list of our participants. Instead of BCC’ing a group of customers, I CC’d them. Luckily, it was a small list of people, to which I immediately apologized. We then contacted our data privacy officer to understand what the next steps were. For those few days, I was terrified I would lose my job and be shamed by the GDPR gods, but am happy to share the experience with others. Don’t mass email customers, even if you have no other tool and are excited to get research underway (duh).
Fortunately, the whole thing was considered extremely minor, and was reported to the necessary people, and it all blew over in a few days. But, that event taught me a lot: to take GDPR and data privacy more seriously than I had in my previous roles.
Maybe you all aren’t like me, and actually took the time to read more about GDPR, but, even those articles are lengthy and, for me, didn’t break GDPR down into actions I had to take, which is why I am writing this article. I am not going to cover everything regarding GDPR, but, instead, some actions I put into practice recently, even if, retrospectively, they seem like common sense.
How I have handled GDPR & data privacy moving forward
Once I realized how important GDPR would be for me to conduct user research in the EU, I decided to take action in better understanding and adhering to GDPR. It isn’t like it’s going anywhere, might as well become friends.
Talk to your legal team
I immediately contacted our legal team to get more advice. I sent them an updated consent form, as well as my recruiting screener to review. Note: this takes a very long time, and I wish I had done it right when I started at the company, but, lesson learned. Since then, we have been going back and forth on how to “GDPR-ize” the user research process.
Recruiting
Not going to lie, GDPR has definitely killed my fun recruiting vibes. I quickly learned I couldn’t simply recruit anyone who hadn’t explicitly signed up for our newsletter (already given consent to receiving communication with us), which limited the scope of participants I could choose from. I also realized some of the data from the recruitment survey was not recommended, and the approach of, let’s get as much as we can and use what we need, would not fly here. This is what I have done:
- Trimmed my recruitment survey down to the bare bones of what I need to contact the participants, with very few questions on demographics. This survey also provides participants the option to skip or not answer any question (even required ones), and links to our data privacy policy
- Agreed to delete the recruitment data after one week to ensure the utter anonymity of our participants, and that their research sessions could not be linked to any personal data
- I have only been recruiting from our newsletter subscription list, as I know that is the “safe route.” I am hoping to open up recruiting through different means, such as a HotJar integration. If anyone else has any GDPR-compliant ways of recruiting, I would love to hear. I know we have to be careful with incentivizing!
Consent Forms
With consent forms, I often thought less was more, albeit that being very un-American. I was wrong. My one-pager, double signature consent form was simply not sufficient. I went back-and-forth with legal on how to make our consent form GDPR-compliant. There are a lot of examples out there, but not one that necessarily took the cake.
I created a template for you all, including a consent form (double signature) and a data privacy agreement. It is pretty standard, but I figure, sharing is caring.
Data Processing Agreements
Whew, I had no idea what a DPA was before I started exploring this wonderful land of GDPR. We use Typeform as a recruitment tool because, well, Typeform is beautiful and easy to use. Little did I know, we couldn’t simply use Typeform, although they are GDPR compliant. We had to actually enter a data processing agreement with them. We are in the process of doing this…note: it takes time on legal’s side. However, Typeform made this extremely easy:
![](https://cdn-images-1.medium.com/max/800/1*_ZUCEfsMpYPouawcti03Pg.png)
In addition to Typeform, we use Google Drive to store research sessions. Now, Google doesn’t do it in the same way as Typeform. Instead, you have to ‘opt-in’ to Google’s terms.
![](https://cdn-images-1.medium.com/max/800/1*R6evkJ8jiqRKgpt6eCKl6A.png)
Now we are exploring what all of this means with legal, in order to make sure we are covered.
Storing research
This is actually my biggest pain point, even more so than recruitment. In terms of storing research, such as recordings, GDPR and data privacy guidelines ask that you store it only for the amount of time it is necessary. Now, in my opinion, the amount of time a company may find research sessions necessary and helpful could be…well, forever. In terms of usability tests, sure, I could see deleting those after a few months, or when the changes have been made, but, generative research. *Sigh*. I just can’t see a world in which research gets erased, so I am still struggling with this.
My biggest takeaways
- Take this seriously, and don’t try to get away with not dealing with these annoying rules
- Understand, at least, the basics of GDPR and how to implement GDPR-compliant research practices
- Talk to legal as soon as possible to start these conversations, as it can take a lot of time to get everything together. Right now, I am still blocked
- Accept the fact that you might not have taken the time to understand something so important :)
How have you incorporated GDPR into your research practice? I would love to hear more.
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Elevate your research objectives
Write better research objectives to get better insights
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I remember the first time I wrote a research plan. It took me hours (days, if I am being honest), and I was still pretty unclear as to why I had to write one. Ever since moving from academic research, I made any attempt to avoid processes, as they made up the bulk of research I did during my MA program. However, after some time, I came to learn how utterly important research plans are, as the contain the very material that drives and gives structure to your research sessions.
How do I write objectives?
Objectives boil down to the main reasons you are doing the research; they are the specific ideas you want to learn more about during the research and the questions you want answered during the research. Essentially, the objectives drive the entire project, since they are the questions we want answered.
First, you have to start with a research problem statement. This is the central question that has to be answered by the research findings. The problem statement is WHAT we will be studying, and is the overarching topic your research project is about.
Example topic: To assess how people make travel decisions
Once we create this problem statement, we can start writing our objectives.
Our research objectives should address HOW we are going to study the problem statement. We do this by breaking the research problem down into several objectives. Here are the steps I bring myself through, and then talk through the steps using the travel example from above:
- I ask myself: “what am I trying to learn?” and “what must the research achieve?”
- Identify what stage of the idea is being researched (prototype, concept, etc)
- Talk to your team to align with what they want to learn
What am I trying to learn
I want to understand how people make travel decisions in order to, ultimately, improve that decision-making process.
However, this statement is broad, and we need to break it down to what we want to learn about that problem statement. To do this, I sit at a whiteboard and brainstorm all the different areas I am interested in, or the different assumptions I have. I want to learn:
- How people currently make travel decisions
- Why they decide to travel; who else is involved; when do they travel; where do they travel to; how do they travel
- What tools people use to make travel decisions
- How they feel about the current decision-making process
- What problems they encounter when trying to make travel decisions
- What improvements they would make to their current decision-making process
Once I dismantle the problem statement, I feel more comfortable forming objectives.
What is being researched
Knowing what exactly we are researching will also help us hone into our research objectives. I am constantly researching the following:
- A concept or idea: we need to understand the process people are currently going through (generative research)
- A prototype: we need to uncover what people think about the prototype and how they expect to use it (generative + usability testing)
- Live code: we need to evaluate the performance of the product and what people think about it (usability testing)
These will change your objectives slightly to know whether you are focused on understanding an overall concept/idea, uncovering what people expect from a product or evaluating the performance of a product. A usability test is far different from generative research, so it is important to know what type of research we are doing, as it helps us understand what we can expect to learn.
Talk to your team
I talk to all my (three, soon to be four) teams very often and we tend to form the problem statement together, in order to ensure we are aligned on the overarching idea for the project. Once we have the idea, I set some objectives and approach the team to ask them:
- What they want to learn from the research project
- What are they expecting from the research
This way, you clarify whether or not you are missing out on a perspective or angle in your objectives. Once I have all this information, I form the objectives. For this example, I am trying to understand a concept through generative research. So my objectives will be focused on understanding people’s current processes:
Sample objectives
- Understand the end-to-end process of how participants are currently making travel decisions
- Uncover the different tools participants use to make travel decisions
- Identify any problems or barriers they encounter when trying to make travel decisions
- Learn about any improvements participants might make to their current decision-making process
The research findings should ultimately be able to answer the problem statement: understanding how people make travel decisions, and it should be able to answer all of the objectives I am curious to learn more about. By building these objectives, I can ensure I ask the right types of the questions, and I create a path in which I can guide participants down.
Travel is a broad topic, and we could go in many different directions. These objectives narrow the scope, while still allowing for natural conversation and innovation.
Bad versus better objectives:
Here are some additional examples I have generated in order to exemplify good versus bad objectives.
Bad: Understand why participants travel
Better: Understand the end-to-end journey of how and why participants choose to travel
Why: The bad objective, “understand why participants travel” is still too broad, and feels more like a problem statement. With that objective, we don’t really have a direction, or boundaries.
Bad: Find out how to get participants to buy flight insurance
Better: Uncover participants’ thought processes and prior experiences behind flight insurance
Why: We don’t want to find out how to get someone to do something, because, how would we ask good questions to get that information? We are more interested in seeing what their thought process is behind flight insurance, and if/why they have used it in the past
Bad: Find out why people use Expedia to book travel
Better: Discover the different tools participants use when deciding to travel, and how they feel about each tool
Why: This could be helpful if Expedia is a tool your users frequently use instead of your platform. However, I have always found it better to first ask, in general, what kind of other tools are used, so you are not so hyper-focused and miss other opportunities to explore.
Great, I have objectives — now what?
Research objectives frame generative research questions. Your questions should be able to give you insights that answer your objectives. So when you ask a participant a question, it is ultimately answering one of the objectives. Turn each objective into 3–5 questions
![](https://cdn-images-1.medium.com/max/800/1*-7niuRFi6a5bvHIvXtKx9A.png)
For example:
Research problem: Understand how people make travel decisions
Objective 1: Understand the end-to-end process of how participants are currently making travel decisions
- Question 1: Think about the last time you traveled, walk me through your decision-making process
- Question 2: Explain how you felt during that process
- Question 3: Talk to me about what other factors influenced your decision
Objective 2: Identify any problems or barriers they encounter when trying to make travel decisions
- Question 1: Describe the last time you had a problem when making travel decisions
- Question 2: Were you able to solve the problem? What did you do to try to solve the problem?
- Question 3: How would you improve or change the situation?
Objective 3: Uncover the different tools participants use to make travel decisions
- Question 1: Talk me through the different tools you used while making this decision
- Question 2: Describe your experience with these different tools
- Question 3: Compare the different experiences you had with the tools OR talk about any tools you’ve heard of and haven’t used
By starting off with a project with strong research objectives, you are far more likely to get impactful, actionable and deep insights that will help inform the company what the best next steps are. Since I have started really paying attention to, and honing, my research objectives, my interviews have visibly improved and my confidence in interviewing has greatly increased. Besides that, it is a fun exercise to deconstruct a problem statement into smaller puzzle pieces that move you toward your goal!
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Have a ‘difficult’ participant? Turn the beat around
How to deal with interesting participant personalities
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While I shy away from calling anyone a “bad” participant, I do know, as user researchers, we can come up against some pretty difficult and interesting participant personalities. This can make for really unfruitful conversations. When we only have time and budget to talk to a smaller amount of users, we want the conversations to be as rich and productive as possible. Although we can sometimes become accustomed to playing the role of a psychologist, babysitter, flight attendant and juggler, there is no reason we can’t try to turn these situations around.
Working with a variety of participant types is part of a researchers job. As we go through these experiences, we get better at handling each, unique situation, and are more adept at staying open-minded in the face of adversity. This is a skill you can only learn by encountering these scenarios.
What are some of these personalities?
There are many participant personalities floating around, but I wanted to list out the common ones my colleagues and I have seen. If I had the design skills, I would love to make them into personas, but, alas, I am merely a researcher.
- Vicious Venter. This person agreed to the research session, not to help, but to make sure you know he/she hates your product, and all the ways your product has messed up his/her life.
- The Blank Stare. Every time you ask a question, you receive a confused look. This participant speaks very little and is, seemingly, unsure about how to use technology.
- Distractions Everywhere. Bing, bong, boop. Any distraction available will take the attention away from the interview.
- No Opinions. No researcher likes to hear the words, “it’s fine” or “it’s pretty good.” When you dig, you hit a cement wall. It is almost as if there are no emotions present.
- The Perfectionist. One of the most difficult participants for a usability test, since they really want to make sure they are doing everything perfectly. They will often ask you more questions than you ask them.
- Tech-Savvy Solutionist. They could have built a better app, and they will tell you how.
- Your New BFF. Because of social desirability bias, some participants may try to befriend you or make sure everything they say is kind or flattering. Almost the opposite of the vicious venter.
- The Self-Blamer. They will blame themselves for the problems they encounter, instead of the system, and may get easily frustrated.
- The Rambler. Will often go off-topic and speak about irrelevant information, making the sessions unproductive.
Tips on tough participants
Yes, we have seen these personalities come up, but what can we actually do in these scenarios?
First off, take a deep breath. Normally, when you have a difficult participant, it could actually be your fault. For instance, the time wasn’t taken to make the participant comfortable, or they feel like you aren’t listening. It is important to go through a checklist to ensure you did everything on your side to make the research session as enjoyable as possible.
- Vicious Venter. We don’t want to interrupt the venter, because that generally doesn’t help the situation, so we have to find ways around this. I try to divert the conversation by saying, “I understand what you are saying, and I want to get back to that later on, but I would like to focus on this…” Another option is actually trying to listen by going on the journey with the venter, and using some quotes for insight.
- The Blank Stare. It can get frustrating when participants are very unsure about how to use technology, but try your best to resist the urge to immediately help the participant. Let him/her struggle through the process for a little, take note of it and then intervene so you don’t spend the entire session watching the participant on one task.
- Distractions Everywhere. Ensure there are as few distractions in the room as possible, such as cell phones, computers, even clocks. Additionally, try to make the environment as quiet as possible, with few people walking by the room. I often ask the participant to turn their phone on silent and place it away for the entire session.
- No Opinions. Make sure you ask open-ended questions as often as possible, as it makes it more difficult for participants to answer with lackluster statements. And, if they do, dig. If something is “fine” or “okay,” ask them why. Ask, what is “okay” or “fine” about it or what do they mean when they say “fine?” I will also ask, “how would you describe this to someone who has never seen it?”
- The Perfectionist. Whenever a participant asks me a question, such as a perfectionist asking, “is that right?” I turn the question right back to them, “what do you think?” Stress that there are no right or wrong answers in these situations, and you are just interested in their honest opinions.
- Tech-Savvy Solutionist. It is very easy to focus on solutions when you have a tech-forward participant, especially one who wants to tell you how to do things better. Always remember to focus on the problem. Yes, they may want all of these features, but why, what problem are they trying to solve or goal they are trying to achieve.
- Your New BFF. Stress how important honest feedback is. When faced with social desirability bias, it can be difficult for people to give critical feedback. Always encourage this type of information. To help, I mention no one in the room designed what they are giving feedback on, and that there will be no hurt feelings.
- The Self-Blamer. Remind this participant there are no right or wrong answers, and that usability tests are, in fact, not tests. During usability testing, I will refer to tasks as activities, as this takes the pressure off. Additionally, I will reassure a flustered participant that other participants had similar problems (which I tend not to do as this can introduce bias), so they may feel more at ease when encountering problems.
- The Rambler. It is exciting to find a person who wants to share a lot, but, oftentimes, ramblers can be off-topic, which can lead to very unproductive conversations. Similar to the venter, it is important to always try to steer the conversation back to the relevant topic, by using segues such as, “that is really interesting, and I want to circle back, but for the interest of time, could we focus on…” And just doing this over and over again to try and get as many useful insights as possible.
Overall tips for avoiding these situations
- Recruiting. Really think about your recruiting strategy. If you find you are getting participants that aren’t the best fit, take a look at how you are screening participants. Are you sure you are asking for the right criteria?
- Seize the moment. Even if you do everything right during your recruiting, some less than ideal participants can still slip through the cracks. In addition to the above techniques, it is important to use these situations to your advantage. Even though it may not be the best interview you have ever conducted, you can still get something out of it. Don’t just give up, use it as an experience to learn!
Do you have any experiences with the above? Or something different? I’d love to hear about any of your stories with different participants, and how you mitigate these different personalities or scenarios.
As a note: I don’t really think there are “bad” participants — there are some that are less ideal for certain projects, but none of them are downright awful. They serve as great learning experiences on how to improve our perspectives and practice.
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ACV laddering in user research
A simple method to uncover user’s core values.
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Have you ever been in an interview where you feel you are so close to uncovering something crucial about the user’s behavior or motivation? For me, it happens quite often. I know there are shallow ways to respond to user research questions, and most participants respond in that way. Sometimes I do it myself when my students are interviewing me, simply because, it takes an awful lot of self-awareness to truly answer a question with a deep-rooted motivation. This is especially the case when you are sitting in front of a total stranger and they ask you to talk to them about how you use a product.
The above is the exact reason why we have widely known methods such as TEDW* or the 5-why’s techniques*. These methods get the user to open up and elaborate on their answers by focusing on open-ended questions, memory recall and stories. With these approaches, you can get much more emotional and rich qualitative data, including more deep insights into the participant’s mind.
The best thing a participant can do is tell us a story — we get all the context from someone who engaged in activity naturally, and we also get their retrospective opinion on the past. Although recalled memories can be “false,” we care most about their perception.
We have these tried and true methods, yes, but sometimes it simply doesn’t feel like enough. I can open up the conversation with all the TEDW questions in the world, but that doesn’t necessarily mean I will get to the core of a participant’s thought process or behavior. How do I get the most out of my (short) time with participants?
Enter the ACV ladder.
Where did ACV laddering come from?
Laddering was first introduced in the 1960s by, who other than, clinical psychologists. It was presented as a way to get through all of the noise in order to understand a person’s true values and belief system. It became so popular because it is a simple method of establishing a person’s mental models, and it is a well-established tool in the field of psychology. Yes, we aren’t psychologists but…
Being a user researcher sometimes feels like I am simultaneously trying to be a therapist
This methodology didn’t just pop out of nowhere, but is based on the means-end-chain theory. Since I don’t want to bore you with a long discussion on this (although I am totally a nerd and obsessed with this stuff), I will succinctly summarize:
The means-end-chain theory assigns a heirarchy to how people think about purchasing (because everything comes back to money):
- People look at the characteristics of a product (shiny, red car)
- People determine the functional, social and mental benefits for buying the product (I can get from point A to point B, I get a new car, the car is cool)
- People have unconscious thoughts about values that align with their reasoning for the purchase (A new car makes me feel cool, which makes me feel young, which, ultimately, makes me feel important and less insecure about my age, looks, etc.)
I know I mention only in the last point that thoughts are unconscious, but they tend to be fairly unconscious throughout the entire process.
Anyways…
So, what is ACV laddering?
Essentially, it is a type of probing that gets to a core value. ACV laddering breaks down the means-end-chain theory into three categories:
- Attributes (A) — The characteristics a person assigns to a product or a system
- Consequences © —Each attribute has a consequence, or gives the user a certain benefit and feeling associated with the product
- Core values (V) — Each consequence is linked to a value or belief system of that person, which is the unconscious (and hard to measure) driver of their behaviors
How do I use ACV laddering?
When we start to understand the different areas of the ACV ladder, we can identify where a participant is when they are responding, and try to urge them forward towards core values. For example:
- Q: Why do you like wine coolers? (Assuming the participant has indicated they do like them)
- A: They are less alcoholic than other options (attribute)
- Q: Interesting. Why do you like them because they are less alcoholic?
- A: I can’t drink as many as other types of alcohol, which is important (attribute)
- Q: Why is that important to you?
- A: I don’t get as drunk and tired (consequence)
- Q: And how does not getting as drunk and tired impact you?
- A: Well, I don’t want to look like a drunk…it is important for me to appear sophisticated (consequence)
- Q: Sophisticated?
- A: It is important for me to get the respect of others, and it is hard to do that when you’re drunk (core value)
With ACV laddering in mind, it is easier to pick up on attributes and consequences to, ultimately, get to someone’s core value behind their actions or thoughts. This also helps you get the most from your participants!
This information can then be used to create a hierarchical value map, which displays the ladder with the participant’s responses into a very visually stimulating map.
![](https://cdn-images-1.medium.com/max/800/1*yeBY24YJezRPRxWSRE0PTA.png)
When you use ACV laddering, you get very concrete insights that are much deeper than whether or not someone liked something, or even a story they recall. This can really impact the user experience of a product, from how it is displayed, how the copy is written, how it is sold, the micro-interactions within a product, the colors and the even the order of screens shown to a user. Essentially, it can have a huge, company-wide impact.
I am using laddering to level-up as a user researcher and bring my team (and beyond) even better insights. What do you think?
*
The TEDW approach uses the following words to open up conversation, as opposed to asking yes/no or closed questions:
- “Talk me through/tell me about the last time you…”
- “Explain the last time/explain why…”
- “Describe what you were feeling/what happened…”
- “Walk me through how you…”
The 5-why’s technique is to remind us to ask why five times, in order to get to the core of why a participant is saying what he/she is saying
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Introducing doubt into User Research
Are we allowed to be wrong and iterate?
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I recently co-organized a user research meetup here in Berlin (check us out, if you are interested). The topic was on personas and archetypes — fascinating and intriguing. We started with a talk by Smava, and then proceeded to split up the room into several groups to further discuss certain questions pertaining the topic. I was moderating one of the groups. Our question was:
How do we continuously evolve personas/archetypes, and continue to make them actionable for our teams?
Heavy question, but, I must admit, I was psyched to discuss this with my group. The conversation ended up going in a way I could have never imagined, and it still crosses my mind weeks later.
Our themes
We had about thirty minutes to discuss the above question, and none of us had ever met each other before. We had no idea where we came from or what experience any of us had with personas. So, we did what any other researchers would do: we went straight to the sticky notes.
While we started the discussion on evolving prototypes and making them actionable, the conversation started to evolve towards different themes/questions:
- Can we doubt user research?
- Should personas/archetypes have expiration dates?
- How do we set up personas/archetypes so we can evolve them?
![](https://cdn-images-1.medium.com/max/800/1*Wdw528LToF8gx99mq6VfkA.png)
I wish I had a transcription of the conversation, since it was filled with fascinating twists and turns, as well as common anecdotes of the challenges we face as user researchers.
I am going to tackle each theme, in reverse order, since, I think, they all can be held under the umbrella of doubt.
How do we set up personas/archetypes so they can evolve?
The concept of lean personas (or proto-personas) is an extremely popular concept. These types of personas are something I have used in previous companies, but they always led to a more finalized, and dare I say, “pretty” persona that ended up being more or less static.
![](https://cdn-images-1.medium.com/max/800/1*0We5J6-m13Dx4gD_gce2vA.png)
Adrian Howard came up with the concept of the lean persona, which is, essentially, a more skeletal wireframe of a persona. There is less information, more concise formatting and it is definitely less visually aesthetic. Lean personas are great for startups or when there aren’t many resources available to create “real personas” (I kind of want to call them fat personas, but I digress).
However, lean personas can also be used to create sense of dynamism — the persona isn’t pretty or concrete enough to be static, instead, it can be shaped and iterated on. It can evolve with the research, the product and the team. People can write on it, cross things off. You don’t need to be a designer to edit a lean persona.
Expiration dates on user research outputs
I’m using the word output here for a specific reason: when I say output, it means things like personas, customer journey maps, and different visual representations of user research, not the outcomes of research.
Have you ever joined a company (or even been there for a bit) and asked, “where are the personas (or any other output)?” only to be met with a scrunched up face and the response, “ooo, I think John made them a while ago…I’ll send you the link to them.” You finally obtain the link and you look at the personas. You can almost see the layer of virtual dust accumulating over the surface, and some virtual cobwebs starting to form in the corners. These were so hidden, it is pretty clear no one has used them. You slack your coworker:
You: Hey, thanks for these. Could you tell me John’s last name? I would love to set up a meeting with him to discuss these.
Your coworker: Oh, John left the company a while back.
Essentially, these personas, created by (poor) John have simply been sitting here gathering dust, which is the killer of all things actionable and productive.
![](https://cdn-images-1.medium.com/max/800/1*qrtXpjmpjfP-2MclOv18ew.jpeg)
Maybe there is another way to prevent this from happening. We brainstormed a few different ideas:
- Expiration dates. What if outputs had expiration dates, best until 6 months from creation. That way, people are forced to look at the outputs, at least, every six months, in order to evaluate how (and if) they are working. This also helps respond to changes in the product, market and company
- A three month retrospective. If no one has used the outputs to make any sort of product decisions or improvements, they need to be seriously reevaluated. If the team isn’t using them, they are officially not actionable, which renders them rather useless. By doing a retrospective every three months, we can keep outputs alive and relevant
- The Null Hypothesis. This one is fascinating to me. Microsoft works with the null hypothesis concept, they assume things are wrong, until they are proven right. If you create an output assuming it is wrong, you will need to prove it is right, which means you will be constantly looking at and using the outputs in order to validate them
Introducing doubt
All of these concepts boil down to this final idea of doubt. As user researchers, we need to be okay doubting our research, because, we need to tell people it can change: outputs can changes, insights can change (or be wrong), users can change.
Are user researchers the only ones who aren’t allowed to make mistakes or learn from the job?
We generally spend so much time convincing people to see the value of user research, and to buy-in to this still foreign concept of speaking to users. With this, it is terrifying to admit mistakes or to tell people something might change. We believe, when we open up this avenue, we may lose the trust or support we worked so hard to achieve. In fact, it should be the opposite:
We should be able to question our own work and insights
Outputs should be able to change and be iterated on, even when they appear “done”
Users and research should be able to grow through time, and still have a high amount of value
Doubt doesn’t have to be bad, in fact, it can keep things from staying static, and allow them to breath and evolve.
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Defining your User Research philosophy
Why are you a user researcher?
![](https://cdn-images-1.medium.com/max/800/1*nYZqPAOcAU5EoGw_LSCzKw.gif)
Questioning and exploring your beliefs as a user researcher can be extremely important, as it can help you develop your philosophy of user research. This helps you understand and articulate what you interpret are the best approaches to user research, and why you are a user researcher. Examining your thoughts behind the research process, such as methodologies, recruiting, notetaking, analyzing and sharing, can help you define your own process, and give others a good understanding of how you approach and implement user research into a company. Before you are called for an interview, this statement, along with your résumé, will give your possible future employer a first impression of you. It can also be extremely helpful when trying to build a research framework at a company.
I think, as user researchers, we do a lot of reading and learning; we try to understand the best techniques for the given situations, we discuss different methods and ways of conducting research, we try to list best practices for every aspect of the research process. Bottom line: we ingest a lot of information. What do we do with that information? We try to apply it and put it into practice to see what happens.
As we progress through our careers, I believe we start to shape our own understanding of user research processes, and tend to develop patterns on how we approach problems. We have spent much time piecing together all of this incoming knowledge to inform us, but have we taken time to define our own process, with all its unique twists and turns? Maybe it is time we sit down and think about our philosophy of user research and how we got there.
Questions to help define your philosophy of user research
- How do I think? What is my set of beliefs based on: past experience, personal ideals, surrounding knowledge, schooling, classical ideas?
- What is the purpose or value of user research?
- What is my role as a user researcher?
- How should I evangelize and share user research? Do I transmit information to teams or take a facilitator approach?
- What is the role of the company in user research? How can each department respond or help me with conducting, analyzing and sharing user research?
- What are my goals as a user researcher, both inside and outside of a company? How do I contribute to the user research community?
- Why am I a user researcher?
I definitely have my own framework and process that I bring to each research project, my own way of thinking, however, it was only after being in the field for over 5 years that I actually sat down to define my own user research philosophy. And that was just recently. Maybe I am a bit behind the curve, and people do this regularly!
The act of formally sitting down and answering these questions was immensely helpful for me. Not only did it reiterate the fact that it is important for me to understand where my own thoughts, perceptions and biases come from, but also that there are other ways to approach problems outside of mine. Additionally, I can better articulate my beliefs and framework, which help others in understanding where I am coming from and what my process might look like in a given project.
Aside from the user research project, it also helped me in remembering why I became a user researcher and all the things I love about this profession. I restated my goals, which also remind me of my motivations and values. For me, this was an invaluable exercise that helped me redefine my goals, and for the people I work with to better understand who I am as a user researcher.
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The value of user research
8 Benefits of User Research.
![](https://cdn-images-1.medium.com/max/800/1*5IZKqhuCOMvb1Ke1M3VqTw.gif)
I recently realized I haven’t written an article explicitly stating what the value of user research is. I’ve implied in some articles, but haven’t been straightforward in my approach. As there are many varying opinions on the importance and need for user research I thought, why not throw another article into the mix? Maybe it will be helpful.
I had been interviewing with a company early on in my user researcher career. I had made it past the initial round and was practically oozing with excitement for the next round. I was asked to present a powerpoint case study, which was standard. I had not yet nailed down my exact process, nor was I completely confident in my presentation skills, but I was as ready as I could be. After the presentation, which went fairly well, I was asked, “so, what is the value of user research?”
There were two thoughts that sprang into my mind in that moment:
- Sh*t, I clearly didn’t convey that in my presentation (which ended up being an invaluable learning)
- Uhhh, think, think, say anything intelligent besides, “because you should”
I had no idea what to say. I knew what I wanted to convey, a feeling and reasoning, but I couldn’t form it into words outside of, “what else would you do? How else would you make decisions?” I knew those questions wouldn’t lead me down the right path. I sputtered something like, “it helps you make data-informed decisions that the users will want.”
Not the most eloquent. I’m pretty sure I meant to say data-driven decisions (everyone loves an alliteration), which wasn’t technically what I meant, because I was trying to push my qualitative research skills; not to say qualitative research isn’t data, but they definitely took that as a sign that I love to do quantitative research, and would incorporate quantitative data into my insights. Unfortunately, I wasn’t quite that advanced yet.
Ultimately, I ended up doing fine at that job, and was able to learn a lot, such as accurately defining the value of user research. This certainly came in handy when people have told me user research isn’t important, nor is it necessary to running a successful and profitable business. I’ve read countless articles discrediting this profession, talking about how over the top and inessential research is — basically it is a huge waste of time and money. On the flip side, I have read articles stating how crucial and influential user research can be to a company (luckily, or I’d be out of a job). It can produce a positive snowball effect, that leads to happy customers, happier employees and a larger revenue.
So, here we are, trying to define the value of this skillset, which can be glaringly obvious to those who do it regularly. My list of values continues to evolve and shift as the profession grows and changes, but I wanted to list them, and also understand what your thoughts are on the value of user research.
8 Benefits of User Research
- To build an empathetic, user-focused company that aligns the product and business strategy with the core needs and goals of users
- To understand how people perform tasks and achieve their goals in order to design an effective and pleasurable UX
- To create a shorter development time upfront, with a clear vision of what you are trying to build
- To avoid costly fixes of development problems later down the road, after time and money have been invested in the “less than ideal” solution
- To allow different teams to work collaboratively, ensuring a cohesive user experience across the entire product/service
- To solve differences in opinion of “what should we do now?” by replacing it with the phrases: “lets test it” or “lets see what the research showed us”
- To design and build something people will actually use, something that really solves a relevant problem that people are having
- By constantly employing user research, we can track the ROI of UX to see where our ideas and iterations are working, and where we need to improve
These are the main points I use when I try to explain the value of user research. Ultimately, we all want to make a positive impact on our customers, we all want to build successful and relevant products, we all want to be happy, and user research helps us get a step closer to those goals.
How do you explain the value of user research?
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Running a Design Studio Based on User Research
A workshop to turn user research insights into solutions
![](https://cdn-images-1.medium.com/max/800/1*XRzbZ3VMZ5k3fKozmqbUBQ.gif)
I once used an insight as a solution. Straight from the user’s mouths: “we want to be able to buy clothing in the certain way.” I loved it and thought it was a great idea. There was one small problem: creating that feature would pretty much mean creating a new product for the company, which would require a lot of time and work. However, it was an insight from my research. We made it. No one used it. Flip flop, the product was dead. Not only did this cost the company money, it drained my team of time/resources and made it that much harder to re-convince people that user research is a worthwhile process. To say I was mortified would be an understatement.
Why am I telling that short (and tragic) story? It is to relay the fact:
User research gives you insights, not solutions.
It is really cool when people are excited about and using your research insights in order to inform designs. The only problem is, more often than not, you can’t just take the user’s solution verbatim and create a product/feature. I will never say never, sometimes it works, particularly in very obvious cases, such as redesigning small parts of an interface or including a feature everyone has been begging you for. However, the majority of the time, using customer’s solutions directly will not get you to the best solution.
Just because user research isn’t giving you the direct solution to a problem or question, it is giving you information in order for you to make an informed decision. Informed decisions are better than making decisions either 1. based off of nothing or 2. based off of your gut/intuition. User research will give you a window into how users are thinking about things, but that doesn’t mean they know how to properly design the experience of said feature they “need to have right now.”
What is a design studio?
Instead of taking these insights and turning them directly into solutions, products or features, there are better ways to use user research to get to unbelievable ideas and UX. One of those ways is by running a design studio based on user research insights. A design studio is a meeting that brings together stakeholders from different teams to create ideas from user research insights through sketching, discussion and iteration. Overall, design studios help you explore problems, create many designs and unify teams.
There are a few reasons why design studios can be beneficial:
- External stakeholders are able to get excited about research and flex the creative side of their brain, which many product managers and developers don’t often have the opportunity to do
- Allows stakeholders (and yourself) to turn user research insights into actual ideas (otherwise known as solutions, I just hate the word solution)
- Enables the team to come up with many different ideas as opposed to the one that your user mentioned. User research insights should almost always be translated into multiple ideas, unless it is a very simple change
- Everyone gets a chance to contribute — I invite developers, product managers, sales, marketing, solutions architects and basically anyone I can get to contribute. With this many different people and perspectives in the room, I can get a lot of unique approaches to the same problem
- Similar to above, but running design studios lead, oftentimes, to innovation. Not only may you find a very creative answer to the problem in front of you, but you might also gain insight into other ideas or research projects you could be running
How to run a design studio
There are a few ways to go about doing this, as there are with most things in life, but I have a process I generally follow that has yielded great results in the past. Generally I only run design studios for larger problems or areas of exploration. Very rarely will I schedule people’s time for a more simple bug fix or smaller, iterative change. I will break up my process into several different areas.
Part 1: Prep
Before you run a design studio, you definitely need to prepare yourself, especially if this is your first. Here are the different steps I use to prep:
- Assign a moderator. This is typically me. The moderator is the one that will lead the entire design studio, keep an eye on time, keep participants on track, bring energy and enthusiasm and will not participate in the actual activities
- Set an agenda*. My agenda is fairly detailed; it includes objectives, any homework* and potential outcomes. If I’m inviting participants who have never experienced a design studio, or I am new to a company, I will include a short informational powerpoint on why design studios are important and effective
- Create a short presentation. I always have a powerpoint ready as it makes it easier to get everyone’s attention when starting the design studio and ensures we are all on the same page. My presentation includes: what a design studio is, what we will be doing and the problem we are trying to generate ideas for. I also include sample sketches from previous design studios: this helps people visualize what we are trying to achieve and also eases people’s minds if they don’t feel comfortable drawing
- Decide on participants. As I mentioned, I will invite as many departments as possible. I usually cap my design studios anywhere from 10–12 people, so that might mean running two separate groups.
- Invite people. I will generally check people’s calendars to choose a few days that are best. I give 2–3 options depending on how many sessions I will be running, and let people choose which is best. Each session is about 75 minutes long (although I always wish I had 90, it is often tough to schedule that long). I also make sure to include a clear agenda with objectives and any homework* the participants need to do
- Print out design studio templates, which make it easier for people to sequence their sketches, and bring them to the meeting with many pens and pencils
- Arrange for food, whether this be lunch or snacks and drinks. I always bring food, such as cookies, chocolates, pizza, etc. I once held a design studio at the end of the day on a Thursday. No one was particularly thrilled until they walked into the meeting room and were greeted with beer and cake
*I have outlined a sample agenda at the bottom of this article
*Homework generally includes participants reviewing the relevant research by rereading research summaries, rewatching research sessions or looking back at research notes. I like to ensure stakeholders remember the relevant insights before we start trying to solve for them
Part 2: Beginning the design studio
These are the steps I take while running the design studio. I have included approximate times for each step, based on a typical 75 minute studio.
- 5 minutes: Have everyone introduce themselves and the team they are on/department they are in. Sometimes all your stakeholders will be teammates, but I have run many design studios where people in different departments have never met!
- 3 minutes: Run through what a design studio is, as well as the agenda. I always tell participants I will be timeboxing the meeting, which means I will be very aware of time, and people might have to stop working mid-sketch or mid-sentence. I also announce that absolutely everyone has to draw.
- 3 minutes: Present the problem, answer any remaining questions and tell everyone to take a few sheets of paper. I reiterate that everyone has to draw
Total: 11 minutes
Part 2A: Running the design studio
During this part of the design studio, I leave the agenda up, which outlines each activity we will do and the amount of time associated with it
- 8 minutes: everyone takes 8 minutes to sketch as many different solutions to the problem as they can. There is not limit to the ideas — they can be as wild as people want them to be. There are no wrong ideas. Remind developers and product managers not to think technically, but, instead, creatively. Give participants 2 minute warnings
- 5 minutes: each participant chooses their favorite sketch and posts them on to the board
- 15 minutes: each person has about 1 minute to pitch their idea to the group
- 5 minutes: everyone takes another 5 minutes to sketch as many ideas as possible again
- 5–10 minutes: if people would like to exchange their favorite sketch with a new one, they can post it on the board and get 1 minute to pitch their new idea
- 5 minutes: the group votes on the top three ideas/sketches. This can happen a few ways: the moderator can provide each person with two colored stickies and they can sticky their top two choices, the three sketches with the most stickies are considered the three chosen. You can also present each sketch, have people put their heads down and thumbs up for up to two sketches. Either works, but I like to keep mine as anonymous as possible
- 5 minutes: participants give any feedback on the top three ideas/sketches
- 5 minutes: talk about follow up and answer any questions
Total: 53–63 minutes
Total time in part 2: 64–74 minutes
Part 3: Post-design studio work
Now that you have run your design studio, you have to provide follow-up to the participants.
- Write up the results of the design studio. This includes a big thank you, as well as a reminder of what you did and why, and then attach the three chosen sketches in addition to the others. Talk about how the designated designer(s) will mock up the sketches into prototypes, which will be tested in usability tests. Invite the participants to the usability tests
- Have the designer(s) turn the sketches into prototypes and run the usability tests. Be sure to share the results with the team and get them excited for the next design studio!
Design studios are a really great tool to get people excited about user research and creating ideas based off of research. These types of exercises really help when trying to evangelize user research. If you are having problems convincing stakeholders to attend, look up sample design studios and show them the results, it can help. I encourage you to run your own design studio and see how it works! Also, comment back, I love hearing from people :)
7 user research hacks
Not the best practices..but not the worst.
![](https://cdn-images-1.medium.com/max/800/1*c7u7Sxyj096VWettKVkHmQ.jpeg)
I was talking to my boyfriend, a research-friendly product manager, and he had mentioned, yet again, how hard it is to do user research when there isn’t someone dedicated to the task, and when others in the company aren’t sure how to do research. This isn’t the first time I’ve heard something like this. In fact, I hear it a lot. Oftentimes, there aren’t enough resources to properly conduct user research, whether that be time, budget, people or processes. Normally, I would argue, “there is always time, money or anything else for user research.” Instead, I decided to answer with some user research hacks.
The reason I am sharing these hacks is not to enable people to skip user research, but to encourage companies to start research, in the smallest way. From there, you can start to build on a user research practice. Again, this is not a replacement for user research but, if you are able to get some good results from these hacks, you can get buy-in to continue growing user research in your company. (Although some of these make me want to share the monkey with his hands over his eyes emoji).
My top user research hacks (eek)
- Emailing users for feedback
This is always my first go-to when I think about user research hacks. It can feel a bit like cold-calling (cold-emailing), and doesn’t always have the highest success rate, but it can lead to some really great results. The way I go about this is emailing them, asking them if they would be willing to provide feedback on a certain feature or concept idea. I offer three ways they can give feedback: hop on a call, have them record themselves and send it, have them respond back via email. I offer different levels of incentives for each option. - Internal user testing
I have used internal testing at nearly every company I have worked for. To begin with, it is a great way to learn about the product in general, but it is also a wonderful method to get (sometimes very valuable) feedback from people who care about the product. Generally, I will start with account managers, customer support and sales, as they generally have the most contact with customers and understanding of what customers might want. When I do internal testing, I book a time and room, get snacks/cookies/pizza and send out an email asking for interested parties. Usually, within the hour, I fill up most of the slots, making it incredibly fast. Also, I get to evangelize UX research across the company! - Look for research studies online
Many people have done research on many different things, so, chances are, there are studies out there that cover similar topics you are looking to understand, For example, N&N group have many studies available online for you to read, including information on how users interact with the products (which may be similar to yours), what satisfies them, what angers them. Another wonderful way to understand your users is to look up studies you competitors have conducted. These don’t have to be your direct competitors, as they may not have data available online, but you can extrapolate to a competing company that would have information online. I recommend doing this, either way, before (or during) research, in order to learn as much about the market and industry as possible. Another option here is to look at your app reviews, or those of your competitors! - Use analytics (or previous research) to help make decisions if you can only talk to a few users
Although I primarily conduct qualitative user research, I have very high regards for quantitative data, and how it can show crucial information about a user’s interaction with the product. If you are only about to speak to a few different users, you can understand the patterns they perform, and use supporting data to validate or disprove the hypotheses you made. You can also use analytics tools, such as HotJar and FullStory to watch how users are interacting with your product. Data only gives part of the story, and can’t really answer the question why, but is a great tool to use when you are strapped for time and participants. It is also important to use data in conjunction with qualitative research, as they are incredibly complementary to each other. - Keep a panel and recycle
Maybe you have run some user research sessions before, and you are looking to test some new ideas or prototypes, but are struggling to find new participants. One hack is to think back to your previous research sessions and try to identify which sessions went well. Usually, after a research session, I write down whether or not the research session was successful and I ask if the participant is okay with my contacting them for future studies, so I know if I can recycle the participant. It isn’t the most effective method to get research insights repeatedly from the same set of people, and can introduce some bias, so don’t use the same people every single time, but, if you need participants, recycling isn’t cheating. - Street & coffeeshop (guerrilla) research
If you have already done enough internal testing, or you don’t have the ability to do it, you can always take your prototype to the street, coffeeshop, mall, what have it, and perform some guerrilla research. Of course, this depends on your product. If you have a very niche product that only a specific user base benefits from, this may not be the best method for you. However, if you have a more broad product that can be used by the masses, guerrilla research can be your friend. It isn’t the most reliable way to research, but it can give you some good feedback to help propel you forward. It is pretty tough to approach people when, usually, they just want to be left in peace, but there are a few ways to make it easier. I have set myself up in a coffeeshop (my neighborhood Starbucks was super nice letting me do this), with a sign on my computer asking people for 30 minutes to talk about X, Y or Z for a free drink/food of their choice. People were surprisingly interested, and I had five people who sat down and spoke with me in the span of four hours. They weren’t the most insightful interviews I’ve ever conducted, but I did get some information that helped the team make our first round of decisions. - Use customer support
Is there a customer support team or someone who deals with customer support/tickets? If you have a customer call line, it is incredibly helpful to listen into calls. Although you can’t guarantee you will get a specific call about a certain area of the product, it is very insightful to understanding the most common problems your customers are having, and potentially, what you could do to fix them. Another option is to filter and look through support tickets. With this, you can funnel down to support tickets containing issues you want to learn more about. In addition, and similarly to internal testing, it is great to speak to the support team members and the most common issues they are hearing. Speak to the support team members about what they’re hearing as well.
These may be controversial points, and they definitely stray from best practices, but they are a great way to get started with research, especially if you are struggling to get buy-in. However, these are not a replacement for the conventional qualitative research methods that should ideally be part of your user research process as and when possible.
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A case for beta testing
How User Research & Beta Testing Intersect
![](https://cdn-images-1.medium.com/max/800/1*xwj0tuILgIFyiAEgbiGtwA.png)
What is beta testing?
Beta testing is a wonderful, and often underused tool, that allows you to ascertain user feedback for a live product. Since beta testing only requires you putting the product into a small number of percentage of your users, you can correct any bugs or improve UX before you roll out your product to everyone. Essentially, you use these beta testers to see whether they are actually using the product/feature, how they are using it and what bugs, improvements or innovations come up. If beta testers aren’t using certain features, the chances are your regular user base won’t be either. It is during this stage, you are able to find out why through beta testing.
I don’t necessarily believe beta testing and user testing are different things. In fact, I think they fall under the same umbrella and is more of a continuous process in which testing at a particular point of the software release is seen as doing beta testing. However, many people do beta testing without user research and vice versa, such as in analyzing software performance, product development pipeline and marketing analysis. Usability testing shows you if a concept is usable, while beta testing shows you if/how people will actually use the live product.
The biggest difference is that beta testing comes in when the product is actually live, rather than concept or prototype.
Why should you beta test?
I can honestly tell you beta testing has many different benefits, and is a great concept to bring to your company. Since it can sit in the realm of user research, but also in marketing and sales, it can lead to cross-departmental collaboration and an overall better experience for your customers. Here are a few benefits I have seen from my past experience with beta testing:
- The ability to do continuous research
- Cycle of always testing new features
- Finding bugs or UX improvements before they become a large-scale problem
- Show users you care deeply about their opinion
- Build a community of engaged users that will give you feedback on your new ideas, features and releases, which, in turn, helps them feel valued
Just writing this list gets me excited to start a beta program at my next full-time job. A lot of established companies, and even startups, are absolutely at a place where they can start a beta program, which means they can start doing continuous user research, which is the key to a healthy company. Happy users = happy company.
When should you beta test?
Beta testing is a wonderful concept for a few different scenarios:
- If you are looking to get started with user research and already have a live product
- If you want to test and learn about different features before complete rollout
- If you have very specific questions you want answered about a certain feature or flow in order to make informed decisions
- If you are interested in tracking analytics in terms of usage before rolling out to your entire user base
- If you are trying to find bugs or issues with flow on new releases, features or products
The most important part to note is that beta testing is done when a product is live, and that includes products that are just at the MVP (minimal viable product) stage — in fact, it is encouraged to beta test products at the MVP stage.
Start a beta testing user research program
There is no one way to start a beta program (or anything, really), so I am simply speaking from my experiences of my past. It can take some time to get it started, especially if you are starting 100% from scratch, but the benefits outweigh all of the upfront work. Once you have your beta program established, all you have to do is simply maintain it, and enjoy all the user feedback.
- Define the goals and rules of the beta program
What do you want from this beta program? Will you be engaging these users on a weekly, monthly or quarterly basis? How will you be engaging them? Will it be simply for new features, or for innovation and new product releases? How often will you require them to give feedback?
For example, at one company, we reached out to beta testers when we had a new feature we wanted to test before we did a massive rollout. There wasn’t necessarily a continuous timeframe we strictly followed, but, I would say, we spoke to users just about every month or two about this. The goal of the beta program was to grow a community of users we could always reach out to in order to test new features. After some time, we were also able to engage these users about new ideas (concept testing), before we even got to live code. - Create a beta program sign-up
Figure out a place where you can ask users if they are interested in joining the beta program, and allow them to sign up, whether that be via a website or another online tool. Where ever the sign up lives, it should state the following:
- Explain the benefits of joining the beta program
- Detail the requirements of the beta program
We required out users to give us feedback on certain features or product rollouts every two weeks. It obviously depended on the scale of the beta test, but we set a very clear timeframe. I would schedule the feedback sessions in advanced, and make sure to email them with reminders.
In addition, I made sure the benefits were very clear: they were able to see all new features/products before the masses, their feedback visibly made changes to our product, they could help inform our product roadmap and, every quarter, I sent a gift basket to our beta testers (once we got too many, I rotated, and tried to get everyone at least once a year) - Invite people!
Once the internal parts are figured out, it is time to invite users to become beta testers. I spoke to account management and marketing to understand who they thought the best beta testers would be. I had also been doing user research, and marking down who I thought great candidates were. I emailed all of them directly with a link to our sign up, and offered to speak to them via phone call, if they had questions. I would also ask users at the end of research sessions if they were interested in joining. Once people join, try to segment them into groups, such as “power users,” “very willing to give feedback,” or “trouble with technical issues” — that way, you have an idea of which users to potentially select for certain beta tests - Beta test!
Now comes the fun part, you have your users (which, again, may take a little time) and now it is time to beta test! You can choose to beta test a feature with all your beta testers or you can test different versions with different groups of beta testers. Once you have decided, compose an email telling them what to expect once you turn the feature on. Don’t give them too much, as you want to encourage them to explore on their own, but let them know you are readily available for questions and feedback.
Make sure to remind users when they are scheduled for feedback sessions, and how you plan to gather their feedback. We did 95% of our feedback sessions over remote video conferencing - Receive feedback
As mentioned, I created feedback meetings with our users after a predetermined amount of time. I recorded the meetings (with permission, of course), took notes and then compiled all the feedback into research summaries. I would send the research companies to relevant and interested parties, such as the scrum team working on the feature/release, as well as marketing or sales - Continue the cycle
Once you have created and fostered a community of users, you will find how easy it is to conduct continuous user research. You will be able to reach out to users for more than just beta testing, and engage them in concept testing, usability testing and even generative research. It is a really powerful tool to make your users feel heard, and to encourage them to share their thoughts and opinions with you
Just a word of caution — beta testers are most likely going to be power users of your product. They aren’t going to be completely representative of your user base and population. Therefore, keep in mind that not all their feedback will be helpful for other users. We used beta testing in addition to user research, which meant we got a really holistic picture. Don’t simply rely on beta testing, but use it to get started on continuous user research!
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Stop (or traffic) light usability testing reports
A simple and effective way to visually convey usability testing results.
![](https://cdn-images-1.medium.com/max/800/1*KvrQZUaebeXC2NO2yiS2mQ.jpeg)
I sometimes struggle to find ways to present user research that is both digestible and actionable. Qualitative research tends to primarily include words, quotes, audio clips, etc. With this methodology, reports can become text heavy, and difficult or time-consuming for team members to read. This is especially tough if you are working with a new team, coming in for a short time as a contract worker or trying to convince people to actually read your research. However, qualitative research, especially usability testing, is extremely important to do, and to share across a company.
After several attempts to share usability test results, I found that stakeholders weren’t gaining the most value from my reports. I set out to find a different way. I started by talking to the stakeholders involved. I asked them what information was most important to them and effective techniques they have employed when sharing reports. With this, I could understand the hierarchy of information they needed and better prioritize my reports. From there, I did my own research into how to present usability test findings. Finally, I came to something called Stop Light (or Traffic Light) Usability Testing Reports and have adopted and adapted this as my method of sharing usability test results.
What are they?
People do stop light reports differently, and I have seen different methods. I will share with you the way I set up my reports. They can show a few different things:
- Conveys whether or not a user has passed a usability testing task
- Includes how severe the problem is in a task
- Shows amount of time spent on a task, by task and participant
- Averages how many participants passed/failed a given task
- Summarizes how the usability test went through visuals
The most valuable part of the stop light approach is how visual it is. It can easily give a stakeholder a holistic overview of how the usability test went. Additionally, I have put in more information, including:
- After the usability tests, you can put UX recommendations based on the results of the sessions, and link them to the different tasks. If you want to, you can also color code these similarly, that way it is all in the same place with the same format!
- This is also a great place to include notes on the participant, either by someone who is taking notes during the session, or can be added in after. That way, you can link certain notes up to the given task.
- Shared assessments by all stakeholders watching the research session. Each person can work directly on the same document (I use Google Sheets), and rate the usability test on their own. By doing this, you can see if your stakeholders also thought the participant was unclear about a task, integrating stakeholders into the research and making the research more valuable.
How do I do this?
In the spirit of visuals, instead of just explaining stop light tests, I want to share a visual example of one of my reports (it is all dummy data).
![](https://cdn-images-1.medium.com/max/800/1*emzru-jL-0LnvRFVTEl8Og.png)
In the above example, there are different components:
- Each participant has their own column, with a participant summary at the bottom
- Each task has its own row, with a task average summary all the way over to the right
- The three colors indicate whether a participant succeeded in a task, was unclear in the task or failed the task — these can also be used as severity ratings. The red are the most important fixes, orange are medium priority and any problems within the green tasks are left for lowest priority
- The time for each task is recorded within the taskXparticipant bubble and can be averaged per task
There are a few things you have to do before you go out and start using this approach when sharing your usability tests.
- Make sure to define what passing, succeeding and unclear mean for each given task — this is something you discuss with other stakeholders (designers, developers, product managers)
- It is also beneficial to benchmark and average how long tasks generally take users. That way, this data is useful. For example, if task 4 on the homepage usually takes users 10 seconds to complete on the current product, and it is taking users over 30 seconds on the prototype, that is a huge red flag. If you don’t have any benchmarking data, it might be worth doing some benchmarking before you go out to usability test
- Get some buy-in! Before I started sending these out to my stakeholders, I presented the idea to them and they actually gave me some great feedback that made the transition easier and more valuable for everyone involved
Overall this approach has really helped me clearly and effectively share usability testing results with colleagues, and has given them much more value than a written report. It makes it easy for people who just want to glance at the results, to understand what the priorities are (summary), but also gives the option of digging deeper into the results (notes) and includes actionable insights based on the test (recommendations). Download the template I use here.
Again, there are many ways to do this, and I’d love to hear about your approaches or feedback!
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UX Research Roundup — 2018
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2018 was a long year. Thinking back to January 2018 makes my brain feel like I am trying to remember something from five years ago. However long, 2018 brought a lot of interesting learnings and thoughts in user research. As the years go by, user research evolves and grows in ways I never thought possible when I first entered the field. It is a fascinating and exciting area to work in. I’m very much looking forward to 2019 and what that brings, but wanted to roundup my favorite UX Research (and some non-uxr) moments from 2018.
UX Research Roundup 2018 (and some extras)
- 14 Random Ways to Be Kind at Work because, our colleagues are also our users
- Analyzing Usability Test Data: A step-by-step guide to getting the most from your usability tests
- The beginning of Slack for ResearchOps, an incredible community dedicated to understanding and improving Research Operations in companies
- A simple Prioritization Matrix (very easy to use) to help inform design decisions
- An interesting take on why Personas Are Garbage (not that I agree completely with this message, but it is an interesting perspective), and the other side: How to Create Lean Personas
- Moderating Usability Tests with Simultaneous Translation — something I will be using at my new Full-time role!
- Quantifying Qualitative Research (Video & Text — amazing)
- Join the Cognitive UXD newsletter, a fascinating combination of UX and Psychology
- Don’t design for yourself, do research and design for your customers!
- UX Curator newsletter is my favorite newsletter, no matter the year. It consists of 4 of the top UX stories of the day delivered in a simple and concise email
- Some arguments on Why UX is Dead…or is it?
- NPS is a Waste of Time, Use These Metrics Instead — I love when people go against something widely used and then give suggestions on what else to use
- Facebook Research: Tips from the First Decade
- How Properly Wasting Time at Work Increase Productivity — I love articles like this! I think we all try to do too much at once, make it a goal for 2019!
- Design & UX Research Forums were created from the ResearchOps Community. So much invaluable and wonderful information in one place, it is mind-blowing!
- How to Build a Usability Testing Lab Anytime, Anywhere
- 50 Interview Questions for B2B SaaS UX Research and also really great general tips. These questions are wonderful for generative research and creating (non-garbage) personas or customer journey maps
- Cognitive Biases & the Questions You Shouldn’t Be Asking
- Sharing UX Research Results by Comic
- How to Read a Mental Model Diagram and literally everything by Indi Young is amazing (she’s my UX research celebrity crush)
Some shameless self-promotion
- Storytelling for a UX Research Portfolio
- UX Research Toolkit Roundup
- My User Research Course!!
- How Might We Be Wrong
- An Introverted UX Researcher’s Guide to Solo Networking in Product/Tech
- Check out my Skillshare course on how to create a user research plan
Looking ahead to 2019
- UXInsight Conference 2019 (I will be going!)
- Strive UX Research Conference 2019
- User Research London Conference 2019 (I will be attending this too!)
- UX Research Australia 2019
What will happen in 2019 for UX Research? I predict more time and value placed in deeply understanding customers, defined user research processes that work alongside agile environments, specialization in research fields/verticals, scaling user research teams will become easier and, finally, I’m hoping for a comprehensive user research tool that gives us everything we could ever wish for and more.
Happy 2019 everyone!
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Freelancing as a UX Researcher
The freelance grass is always greener from the other side.
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I have freelanced as a UX researcher alongside full-time jobs for almost my entire career, but I recently am coming out of a long stint where I was strictly a freelance UX research consultant. During this past year or so, freelancing was my only job, I had no other full-time gigs, besides a (very) part-time job as a UX Research instructor at Pratt.
I have had many people comment on freelancing as a UX researcher, and have had many people ask me, “should I do it?” I won’t lie, it sounds idyllic to most people, but before I answer that specific question, I want to delve deeper into my experience as a freelance user research consultant. Note, this is just my experience, so it very well will be different from other people’s experiences. It is best to ask a few different people in order to get a holistic view (heyo, user research on user research freelancing).
I’ll go backwards because I like ending on a positive note.
The Ugly
- This is (potentially) your only source of income. This is bolded, and number one, for a very good reason — it is very difficult to rely on income that is not guaranteed, at least not in the same way a salary from a full-time job steadily flows into your bank account. This part can be very scary, and can often make or break your career. I know people who do side jobs (dog walking, Uber driving, check out at a grocery store, bartender) to help finance their freelance, but keep in mind, this takes away from your freelance business
- Be very aware that you will no longer be given benefits (such things like health insurance). If you have a partner that can cover you, that is great. I did not, so I had to buy health insurance, which was extremely expensive compared to the health insurance you get through being a full-time employee. Keep this in mind as an added expense!
- Being a freelancer can be difficult for those who are introverted. I am an introverted person, which means it is difficult for me to constantly be networking and selling my brand. I wrote an article on networking as an introvert in order to help those similar to me. It is something you can improve at (I definitely have), but it can be very exhausting at times, especially when you just want to do work and get paid
- People may reach out to you, seemingly very excited for an upcoming project that (typically) has to start soon. You decide to take the project. You might turn down other opportunities because of said project. Suddenly, you are experiencing the work equivalent of getting ghosted. The original project is no longer happening and you are scrambling to control+Z (undo) all the projects you turned down for this one. This is an ongoing cycle
- Companies have a hard time distinguishing the difference between UX research and UX design, especially in the freelance world. You will often get pinged for projects that are very UX design heavy. Freelance user research is still a fairly new concept to companies, so it takes a lot of patience and education
The Bad
- You have to learn how to market yourself as a service, essentially. This means coming up with a brand. I have a brand called “The Product Therapist” that I have been using (and working on) for many years. When I decided to pursue freelance as my career, I had to work a lot on establishing my brand — this was through Facebook, a website, twitter, Medium, network, etc. I had to prove that I was a valuable candidate for jobs, and could offer something revolutionary, something that people needed right that second
- As a freelancer, you are constantly on the look-out for work — whether that be for an immediate project, or something you can schedule into the future. Job websites and LinkedIn will become your two most frequently visited pages. You will troll the internet for work, especially work that is “contract-based” or freelance. It isn’t easy to find freelance work, in general, especially in user research, so you will always be searching and crossing your fingers that one of your connections has a connection to another connection with a project
- Not a lot of people understand how user researchers can freelance, and I don’t necessarily blame them. It makes more sense for engineers or designers to hop into a project, complete their work and then leave. User researchers should be an internal part of a team, as they need to deeply understand the product, users and team dynamics. You need to make sure you have questions to how you would effectively bring actionable user research insights to a team in such a short amount of time
- Although you don’t have a 9–5 job and office desk, you may also not have a weekend. Sometimes project timelines will get moved up and, suddenly, on a Friday morning, you get an email that a project deadline is now Monday. Since you weren’t there, it is hard to always keep track of changing deadlines or needs
- When you are primarily working from home, it can become quite isolating. As someone who is naturally introverted, there would be days where I wouldn’t speak to another human or go outside. Of course there are ways to combat this, I went to the gym, ran errands, walked my dog, but certain days, it would have been nice to be working in an office, with a team
The Good
- Setting your own schedule is really freeing (but you also have to set boundaries for yourself). I could, and honestly did, turn on the TV and watch a show for 30 minutes (or an hour) as a break. Or I went shopping and ran errands. I (used to) go to Trader Joe’s to get groceries at 10:30am. I could go to the gym during off-hours. My hours were my own, and I molded them around my priorities (which were, at times, not well thought-out). Freelancing is a very flexible job, and come sometimes work better than a full-time job, depending on your life circumstances
- A very cool part of freelancing is the ability to be on so many different projects, which can lend to a high variety of industries, products and team dynamics. It is really neat to see how differently people think about and want to implement user research. Seeing these differences is a really wonderful learning experiences — you build more diverse experiences in a shorter amount of time, which can give you more tools for your research toolkit or help you work through problems with different perspectives
- Working from home is wonderful. I can’t tell you how much I loved hanging out with my cats and my dog. I can take my dog out for a midday walk, after I make myself lunch, which gets me out of my home office and into the fresh air. I could also choose to pop into a cafe or library if I needed a change of pace. Also, having no commute was super cool — I could wake up and start my day without worrying about train delays, weather or traffic
- You can make a lot of money. You aren’t working for anyone, so the money goes straight to you, and you are able to charge a good amount, since you have to take into consideration the fact that you aren’t getting any of the securities you would from a full-time job. When I got my first freelance job, I timidly stated my hourly rate (you can do hourly or project rate), which felt way too much. If you are successful in managing projects and time, you can really rake in a lot of dough
Should you do it?
My boyfriend (a product manager), would be thrilled to hear me use his favorite product manager phrase, “it depends.”
Are you at the beginning of your UX Research career? I would highly recommend not going into freelance as a full-time job. Most companies who are looking for a freelance UX researcher want someone who has had a decent amount of experience, can lead projects and think about research strategy. A good way to get into freelance is to do some on the side during a full-time or part-time job. I would highly recommend you gain some experience before you jump into a freelance project.
Do you like structure? Unless you can create (and stick to) your own structure and have a sense of self-discipline, freelancing might not be the best idea for you. Oftentimes, you have to set your own schedule and it is 100% on you whether or not you get your work done on time. You will usually be working from home (many temptations reside there), and won’t be in constant communication with teams, so you really have to push yourself to stick to your work hours.
Where do you live? This can go both ways — there is often a lot of opportunities in bigger cities, but that also lends to a more expensive lifestyle. I freelanced when I was living in Brooklyn, New York. There were months where I was terrified I wouldn’t be able to pay rent. I was able to charge more, but it didn’t always mean I was constantly making enough. I remember when I had a vet emergency close to the holidays, the combination between the vet bill and how quiet it gets over the holidays was extremely stressful.
Have you worked in the field in a more structured environment and are looking to try something new? Maybe it is time! Freelance is a great way to get a plethora of varied experiences in a short amount of time, and it can be super fun!
So, how do you do it?
- Start by asking yourself why you want to go into freelance — is it because it seems easy or looks cool? Probably not the best reasons, as it looks more glamorous from the outside
- Look around at the “competition” out there — what are other freelancers saying or doing? How does this compare with what you want to do? I recommend doing a small SWOT analysis on what else is out there. It can give you an understanding of what you are getting into and what you need to convey
- Begin by branding your freelance service. This includes a number of things, such as a clear website that states your services, being active on social media (twitter is a big UX place), having case studies/portfolio pieces to showcase your skillsets and decide if you want to be an LLC (helps when working with bigger companies). I would recommend completing some brand exercises to help you define your brand. These can focus on tone, language, color schemes, logo, font, as well as things like vision, values, etc. It may seem “flooffy,” but this is important step in creating cohesive stories on your website. I used this guide (it was awesome).
- Generate a pitch for yourself. How would you pitch your services? What makes you special or valuable? What do you offer that people can’t do/find on their own? Have a small pitch ready in your mind for when you go out networking.
- Make sure your LinkedIn profile is super professional, up-to-date and includes important keywords (qualitative research, usability testing, etc). A controversial idea is to say you are available for projects in your title — some people say this is a bad look, since you seem “undesirable,” but it can also let recruiters know you are looking for work
- Create business cards! This is more fun :) It is important to have them for networking!
- Set an hourly rate for your work. What should you charge on an hourly basis? It does depend on your skillset, where you live, general expenses, etc. I used this calculator, which is really robust, to help me determine my hourly rate. There are others out there, so it may be worth trying a few to see what the average is. Also, consider thinking about project rates. I switched over from hourly to project rates once I understood, in general, the number of hours certain tasks take me. I now prefer project rates, as it is more straightforward for clients and I don’t need to set a number of hours. Start with hourly until you have a good understanding of how long tasks take you and then go from there
- Network all the time. Every chance you have to go to a social event (in your industry, not cocktail hour), go and bring your business cards. I can’t begin to count the number of meetups I went to or the number of conferences I attended. This is the best way to meet people in your field who may want to hire you for a project. This also means you don’t only go to UX research meetups, but also product or tech ones, which may give you a wider range of people looking for help. Even though you are looking for work, make sure you approach people in a genuine way — they are not just there to get you a job, they are people too
Overall, before you dive into the world of freelancing, make sure you think about it from both sides: what will you gain and what will you be giving up? Carefully weigh the pros and cons, as there are pros and cons to both sides. Talk to all the people you can who have gone into freelancing, they don’t have to be in your particular field, but it helps. Also, make sure you think about anyone else in your life that may be affected by this decision (including pets!), as the instability can greatly impact others!
Either way, freelancing is definitely an experience I recommend people to have, when they are ready. You can always jump ship and go back to a full-time job (which I’m doing)! The only thing I urge you to do is really think about and consider all sides! Happy freelancing!
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A user research-focused course
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***JANUARY 2021 UPDATE: Since posting this, I have heard from many of you about how you appreciate this idea. Because it is very difficult for me to support so many classes while working full time, I have created a website with updated course availability.***
The number one question I receive from people who are interested in getting into user research, or who are just beginning their career, is “what courses should I take? How do I learn more about user research?” I have yet to discover a good answer to this question. There are a few different options I bring up: taking a UX course (I taught part of one at Pratt), watching online tutorials or reading blogs/books.
I have a few qualms when recommending the above. Watching online tutorials and reading blogs/books, honestly, is great, but only gives you so much. It is very hard to learn a profession through just reading or watching. This is the reason I tend to recommend a UX course. Now, when I talk about UX courses, they are generally not focused on user research. Instead, they include the whole field of user experience, and highlight UX design, rather than research. Research tends to play a small part in the larger picture of the course.
There are very few courses out there that actually focus on cultivating a UX research career. Additionally, there are few university degrees relating to user research as its own career. Luckily, I majored in Psychology so I have a “research-background,” but Psychology research (and working in a mental hospital) is much different to UX research. However, it is difficult for people who are interested in become user researchers to take a course centering around starting a user research career.
I have learned so much from the research community, and have been so lucky to meet such compassionate and wonderful teachers — I only hope to pay it forward. This is why I am looking to put together a user research course to offer people who are interested. It is completely free. The only stipulation is, the first classes will be beta testers, and will have to give me feedback!
What will be covered?
In this 12–week live course, we will meet twice a week for three hours per class. In between, there will be homework (fun and inspiring, I promise). I will be breaking the class down into four core modules:
- What is user research and how does it fit into a company?
- How to conduct and share user research
- User research strategy
- Research portfolios and case studies
Each of these modules will cover the essentials of user research, such as methodologies, notetaking, stakeholder buy-in, timelines, recruitment, biggest challenges of a UX researcher and much more!
During the 12 weeks, there will be lecture, discussion and, most importantly, interaction/practice. We will be taking the lessons we learn in the class and actually practicing them. I will take the time to critique research plans, notes, interviews, etc. What I want more than anything from this course is to give people a space to practice and simulate what it means to be a user researcher. In addition, there will be a project each person works on throughout the course, so there will be a concrete portfolio piece at the end.
Why am I qualified to teach this course?
Well, I’m not particularly sure how qualified I am, but I’ve taught user research at Pratt University in New York, I’ve spoken at conferences/meetups, worked in a variety of companies/environments and I’ve done a lot of learning. I’m sure there are plenty of other people out there who are more qualified than I am, but I love teaching and empowering others and I would like to impart the knowledge I have gained so far. So, if you are willing to try this out with me, I would love that!
The classes will be open to four people. Again, completely free of charge, I just request (honest) feedback. The course will start in February of 2019.
If you are interested in this course, please fill out this Google Form (by January 3rd, 2019) to give me a better understanding of why you would like to take the course!
I would also like to run a user research portfolio workshop in January 2019, so please let me know if there is interest in that, as well. Feel free to reach out to me with any questions or comments: nikki@productherapy.com
I look forward to hearing from you!
First-person surveys in User Research
Making surveys more personal
![](https://cdn-images-1.medium.com/max/800/1*LO9FWI2qH6QNCNiYDDOQ_A.jpeg)
Surveys can be looked at as a controversial user research methodology. At one end, they give a large amount of quantitative data, which makes stakeholders feel more comfortable making decisions. On the other side, they turn users into numbers and don’t allow us to dig deep in understanding the “why.”
I know companies that rely solely on survey data to make data-driven decisions. They include comment boxes with the hope users will leave a message explain their survey response. I tend to leave responses, since I have user research guilt that requires me to give feedback to others, but I know the majority of people do not.
In my opinion, I don’t believe surveys are enough of a user research tool to drive better decisions, on their own. At times, I feel as though companies use surveys as a way to feel like they are being customer-centric. When you only use one method of user research, or use only quantitative or qualitative data, you are missing other pieces of the puzzle that can give you a more robust and empathetic understanding of your users.
But, there is a way to make our surveys more effective…
How could we use surveys effectively?
As I mentioned, using surveys as the sole methodology can be detrimental, but that doesn’t mean there isn’t a place for surveys in a user research practice. Surveys can be a great complement to qualitative research and they give you big numbers, which helps with gaining momentum and buy-in.
We want our users to tell us stories about their experiences, even in our surveys. Stories are powerful because they tell us what the person actually did, instead of what they think they might do in a given situation. What people say they would do versus what they actually do can lead to two very different scenarios.
First-person questions push respondents to answer with what they actually did, instead of projecting potential future behavior in a given scenario or opinions. The best predictor of future behavior is past behavior, so it is important to use this method regardless of the type of survey question. This is the way to turn a survey from an impersonal form, to something easier and more personal for a user to fill out.
For example:
- Third-person question: “What is the hardest part of our check-out process?”
- First-person question: “The hardest part I encountered during the check-out process was…”
I like using surveys in four different ways (There are many more reasons to use surveys, but these are my favorite):
- Providing an understanding of the direction your next qualitative research project should go in
- Validating/disproving hypotheses from qualitative projects
- Honing in on specific concepts that come out of other projects
- Receiving feedback on features
Other Tips for Phrasing Questions:
When trying to write effective surveys, keep these tips in mind:
- Make sure to focus on or include open-ended questions
- Keep the language as simple as possible (average literacy rate is around 5th grade)
- Make sure questions are short
- Watch out for double-negatives
- Avoid double-barreled questions (asking two questions in one)
- Include ‘I don’t know’ or ‘Not applicable’ options
- Don’t lead the user (don’t ask questions like, “how helpful is our app?”)
Types of Questions
- Likert Scale Questions (quantitative)
After using [new feature name] I would rate my experience as a [1(very bad) to 7 (very good)] - Follow-up Open-Ended Questions (qualitative)
I rated this feature as a [5] because __________ - Open-Ended Questions (qualitative)
If I could change anything about this product, I would ________
By using the first-person question writing technique, we can get truly authentic and personal responses through a survey, which is all you can hope for when conducting user research. This makes the controversial “survey as a user research method” a time- and cost-effective option for companies (in addition to other research methods, of course). Let’s look at how we are writing surveys by making sure they are delightful for our users, and allow them to tell us their stories.
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